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Releases: Fast-64/fast64

v2.3.0

08 Sep 11:18
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Changes

  • [SM64] Sort Level Objects Alphabetically by @jesusyoshi54 in #336
  • Added Homebrew Game Mode by @jesusyoshi54 in #351
  • [OoT] Occlusion planes system by @sauraen in #360
  • Automatically select correct colorspace by @sauraen in #364
  • [F3D] Homebrew Mode Improvements by @Lilaa3 in #367
  • [SM64] Settings Rework by @Lilaa3 in #280
  • [SM64] Use TEXEL0 in unlit cutout preset by @Lilaa3 in #373
  • [F3D] Don´t hide properties that will get exported (specifically geo modes) by @Lilaa3 in #379
  • Improved nodes preview: F3DEX3 and OoT lighting by @sauraen in #382
  • Support ZAPD bone enums for skeleton import by @m000z0rz in #396
  • add the possibility to import course from the decomp of mk64 by @coco875 in #316
  • [SM64] Refresh 16 by @Lilaa3 in #376
  • [F3D] Show tlut othermode in materials and world defaults by @Lilaa3 in #385
  • [F3D] Pass in shade alpha into fog blender instead of disabling it when fog is off by @Lilaa3 in #399
  • [OoT] Implemented quick cutscene import and single cutscene import by @Yanis42 in #297
  • [UI] [OOT] More informative text regarding culling by @Reonu in #433

Fixes

Code maintenance

  • [Codebase] Small generalized upgrade function by @Lilaa3 in #383
  • [OoT] New Exporter by @Yanis42 in #256
  • [F3D] Upgrade improvements (+related) by @Lilaa3 in #375
  • [OOT] Applied new organisation to oot_level_parser.py by @Yanis42 in #240
  • [Codebase] Automatically find or add world by @Lilaa3 in #334
  • [SM64] Future proof release for future hacker exclusive features by @Lilaa3 in #442

New Contributors

Full Changelog: v2.2.1...v2.3.0

v2.2.1

22 May 19:01
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Changes

Fixes

Code maintenance

Attempted fixes

New Contributors

Full Changelog: v2.2.0...v2.2.1

v2.2.0

06 Jan 11:21
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A prominent feature of this release is support for the custom microcode F3DEX3 by @sauraen.
Check out the README for more information: https://github.com/Fast-64/fast64/blob/v2.2.0/README.md#f3dex3-features

As usual you may find information about using Fast64 with either game in the game-specific READMEs:

Compatible Blender versions: Blender 3.2 to Blender 4.0.2+

What's Changed

Features

Fixes

Code cleanup

New Contributors

Full Changelog: v2.1.0...v2.2.0

v2.1.0

23 Dec 15:10
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OOT Link Import/Export + Flipbook Import/Export + Animation Updates/Fixes (#126)
OOT Scene Importing (#165)
[OoT] OoT Object changes & small changes/fixes/removals (#95)
Import all Mario animations button. (#182)
[SM64] Allow editing of group level segments on level export (#183)

Minor HackerOoT quality of life additions
Various fixes, cleanup, improvements

v2.0.0

28 Sep 18:20
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With this release, "V5" materials come to main (along with other changes), with improved preview accuracy and preview features. Old materials from existing blend files are automatically upgraded.
Starting from this version, Fast64 needs Blender 3.2.x+

v1.0.1

28 Sep 16:39
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Release marking the last revision of Fast64 using "V4" materials and compatible with Blender 3.0.1 and some earlier versions.

v1.0.0

12 Jun 21:54
acba0a8
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First ever version number for Fast64, marking the merging of an updater.
See the readme for details about the updater.