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base repository: SubnauticaModding/Nautilus
base: 1.0.0-pre.9
head repository: SubnauticaModding/Nautilus
compare: 1.0.0-pre.10
- 16 commits
- 23 files changed
- 4 contributors
Commits on May 22, 2023
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fix: replace generic OnChange method in example mod (#363)
* remove generic listener in options example * remove extra OnChange attribute
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Commits on May 24, 2023
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Commits on May 25, 2023
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Commits on May 30, 2023
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feat: Proper prefab cache (#368)
* clear old file entirely for fresh start (breaking) * (incomplete) proper prefab cache * consistent method names * removed a funny joke * split ProcessPrefabAsync into GetPrefabAsync * skip factory and return cached prefabs if possible * all cached prefabs can be "self active" * remove Entry record * shorten TryGetPrefabFromCache * cache should persist between save files
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Commits on May 31, 2023
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fix: Allow controllers to use options menu (#369)
* Allow controllers to use settings * Add controller and mouse icons for KeyBinds * Added highlighting background to option items, cleaned up click handlers for console compatability * Fix ps4/ps5 controller icons --------- Co-authored-by: Jayden Kohlman <[email protected]>
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Commits on Jun 1, 2023
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fix: Resolve issues with ScanningGadget.WithEncyclopediaEntry (#379)
more clear docs, fix audio, actually use encyImage
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Commits on Jun 2, 2023
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fix: address AnalysisTech issues with unlock messages & audio (#372)
* Fix AnalysisTech unlock message & sound * DefaultUnlockData strings should be constant * Use string constants that are already defined * remove unnecessary consts * analysis tech shouldn't always imply "pickup" * use BlueprintUnlockSound with RequiredForUnlock --------- Co-authored-by: LeeTwentyThree <[email protected]>
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fix: Allow multiple prefabs with same TechType (#383)
allow multiple prefabs with same techtype
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feat: Allow StoryGoalHandler to be used in Below Zero (#388)
* StoryGoalHandler is no longer SN1 exclusive * fix compiler error for BZ
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chore: Update PR Template (#377)
* add breaking changes section * reorder headers
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fix: address duplicate gadget exception occurring when using GadgetEx…
…tensions (#390) AddGadget -> TryAddGadget
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chore!: Improve AddCustomScannerEntry method (#393)
* clean up null check * encyclopediaKey can be null safely * why was totalFragmentsRequired defaulting to 2??? * more logical ordering of parameters * everything about this is irritating me * I don't even know * r#$I#)($I() * add overload for non-fragments * who wrote this!?
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feat!: Add tooltip property to ModButtonOption class (#389)
* add tooltip property to ModButtonOption * minor cleanup
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