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base repository: SubnauticaModding/Nautilus
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base: 1.0.0-pre.9
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head repository: SubnauticaModding/Nautilus
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compare: 1.0.0-pre.10
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  • 16 commits
  • 23 files changed
  • 4 contributors

Commits on May 22, 2023

  1. Update AUTHORS.md

    LeeTwentyThree committed May 22, 2023
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  3. fix: replace generic OnChange method in example mod (#363)

    * remove generic listener in options example
    
    * remove extra OnChange attribute
    LeeTwentyThree committed May 22, 2023
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Commits on May 24, 2023

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Commits on May 25, 2023

  1. feat: Add TryAddGadget method (#371)

    add TryAddGadget method
    LeeTwentyThree committed May 25, 2023
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Commits on May 30, 2023

  1. feat: Proper prefab cache (#368)

    * clear old file entirely for fresh start (breaking)
    
    * (incomplete) proper prefab cache
    
    * consistent method names
    
    * removed a funny joke
    
    * split ProcessPrefabAsync into GetPrefabAsync
    
    * skip factory and return cached prefabs if possible
    
    * all cached prefabs can be "self active"
    
    * remove Entry record
    
    * shorten TryGetPrefabFromCache
    
    * cache should persist between save files
    LeeTwentyThree committed May 30, 2023
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Commits on May 31, 2023

  1. fix: Allow controllers to use options menu (#369)

    * Allow controllers to use settings
    
    * Add controller and mouse icons for KeyBinds
    
    * Added highlighting background to option items, cleaned up click handlers for console compatability
    
    * Fix ps4/ps5 controller icons
    
    ---------
    
    Co-authored-by: Jayden Kohlman <[email protected]>
    celvro and JKohlman committed May 31, 2023
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Commits on Jun 1, 2023

  1. fix: Resolve issues with ScanningGadget.WithEncyclopediaEntry (#379)

    more clear docs, fix audio, actually use encyImage
    LeeTwentyThree committed Jun 1, 2023
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Commits on Jun 2, 2023

  1. fix: address AnalysisTech issues with unlock messages & audio (#372)

    * Fix AnalysisTech unlock message & sound
    
    * DefaultUnlockData strings should be constant
    
    * Use string constants that are already defined
    
    * remove unnecessary consts
    
    * analysis tech shouldn't always imply "pickup"
    
    * use BlueprintUnlockSound with RequiredForUnlock
    
    ---------
    
    Co-authored-by: LeeTwentyThree <[email protected]>
    vlyon and LeeTwentyThree committed Jun 2, 2023
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  2. feat: WorldEntityInfoUtils class (#384)

    WorldEntityInfoUtils
    LeeTwentyThree committed Jun 2, 2023
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  3. fix: Allow multiple prefabs with same TechType (#383)

    allow multiple prefabs with same techtype
    LeeTwentyThree committed Jun 2, 2023
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  4. feat: Allow StoryGoalHandler to be used in Below Zero (#388)

    * StoryGoalHandler is no longer SN1 exclusive
    
    * fix compiler error for BZ
    LeeTwentyThree committed Jun 2, 2023
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  5. chore: Update PR Template (#377)

    * add breaking changes section
    
    * reorder headers
    LeeTwentyThree committed Jun 2, 2023
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  6. fix: address duplicate gadget exception occurring when using GadgetEx…

    …tensions (#390)
    
    AddGadget -> TryAddGadget
    LeeTwentyThree committed Jun 2, 2023
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  7. chore!: Improve AddCustomScannerEntry method (#393)

    * clean up null check
    
    * encyclopediaKey can be null safely
    
    * why was totalFragmentsRequired defaulting to 2???
    
    * more logical ordering of parameters
    
    * everything about this is irritating me
    
    * I don't even know
    
    * r#$I#)($I()
    
    * add overload for non-fragments
    
    * who wrote this!?
    LeeTwentyThree committed Jun 2, 2023
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  8. feat!: Add tooltip property to ModButtonOption class (#389)

    * add tooltip property to ModButtonOption
    
    * minor cleanup
    LeeTwentyThree committed Jun 2, 2023
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