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Proper prefab cache #368
Proper prefab cache #368
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Possible feature request for this issue: should there be an option for prefabs to not use the cache? I.e. the Gargantuan Leviathan which may be a lot to store in memory. |
I can confirm though that this increases performance drastically when spawning great numbers of modded prefabs. This change will help cut down on a lot of performance issues from mods such as De-Extinction. Edit: okay not really that big of a difference but it still feels more proper to do it this way... |
Changes made in this pull request
Resolves #364