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Update coverity scan branch #2258

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merged 1,149 commits into from
Mar 17, 2019
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Capostrophic
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It's been a while since November, so it's a good time to trigger a coverity build.

psi29a and others added 30 commits February 18, 2019 16:01
Add option to disable DetourNavigator component (feature #4833)
Do not create a redundant parent node for LOD and Switch nodes
[0.45.0 regression] Correct jumping velocity
Fix hiding three-column (Cyrillic) topic index
Check both the ranged weapon and the projectile before modifying the damage
Don't attempt to apply NPC-specific werewolf damage mult to damage to creatures
When update method is called for not changed object befor this change
all object tiles were considered as not object tiles and were removed.
Also this marked those tiles as changed. This lead to alternation
between remove and add each tile update method was called. Problem was
detected by using Animated Containers mod.
…changed

Fix navmesh update for not changed objects
 Handle initial actor's transparency
Fix some issues, found by PVS-Studio
Option to disable controller (feature #3980)
Make quest status update handling closer to vanilla (bug #4815)
Account for running/sneaking stances while in air (bug #4797)
Move idle dialogue playback from AiWander (bug #4594)
Make magic teleportation attempts detectable even when teleportation is disabled (bug #3765)
Use the skeleton from the NPC's set model (bug #4747)
psi29a and others added 24 commits March 11, 2019 07:51
…xture with the same ID and index (bug #4736)
Allow to override texture records in the game
…_list

Don't set display list usage for navmesh
Do not swap buffers for non-exposed windows
 Use selected object local variables in the console (feature #3893)
Place QWindow include under Qt version check
Do not allocate empty callbacks in the RigGeometry
Use std::vector::data method to avoid reference binding to null pointer
Editor: Implement exterior cell view from Instances table
Actually use specular shininess parameter instead of hardcoded value.

See merge request OpenMW/openmw!85
@psi29a
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psi29a commented Mar 17, 2019

It will fail. Builds take too long now.

@Capostrophic
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Hm. And disabling building of all additional apps but openmw will not work?

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psi29a commented Mar 17, 2019

We've already done that I think, I'll check again.

@psi29a psi29a merged commit e4deb5f into OpenMW:coverity_scan Mar 17, 2019
@Capostrophic Capostrophic deleted the coverity_scan branch March 17, 2019 17:09
@akortunov
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akortunov commented Mar 18, 2019

We've already done that I think, I'll check again.

Last time I checked, we enabled analyze for the OpenMW-CS as well.
From what I can tell, earlier we did not build the editor.

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