-
Notifications
You must be signed in to change notification settings - Fork 933
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Update coverity scan branch #2258
Merged
Merged
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Add option to disable DetourNavigator component (feature #4833)
Don't stack scripted items (bug OpenMW#2969)
Do not create a redundant parent node for LOD and Switch nodes
[0.45.0 regression] Correct jumping velocity
Fix hiding three-column (Cyrillic) topic index
Check both the ranged weapon and the projectile before modifying the damage Don't attempt to apply NPC-specific werewolf damage mult to damage to creatures
When update method is called for not changed object befor this change all object tiles were considered as not object tiles and were removed. Also this marked those tiles as changed. This lead to alternation between remove and add each tile update method was called. Problem was detected by using Animated Containers mod.
…changed Fix navmesh update for not changed objects
Handle initial actor's transparency
Include cleanup
Fix some issues, found by PVS-Studio
Option to disable controller (feature #3980)
Make quest status update handling closer to vanilla (bug #4815)
Account for running/sneaking stances while in air (bug #4797)
Move idle dialogue playback from AiWander (bug #4594)
Make magic teleportation attempts detectable even when teleportation is disabled (bug #3765)
Use the skeleton from the NPC's set model (bug #4747)
Fixes #4872
Refactor navigator related code
Use std::make_shared
…xture with the same ID and index (bug #4736)
Allow to override texture records in the game
…_list Don't set display list usage for navmesh
Do not swap buffers for non-exposed windows
Use selected object local variables in the console (feature #3893)
Place QWindow include under Qt version check
Do not allocate empty callbacks in the RigGeometry
Do not pass nullptr to std::memcmp
Print SDL version at startup
Use std::vector::data method to avoid reference binding to null pointer
Editor: Implement exterior cell view from Instances table
Actually use specular shininess parameter instead of hardcoded value. See merge request OpenMW/openmw!85
It will fail. Builds take too long now. |
Hm. And disabling building of all additional apps but openmw will not work? |
We've already done that I think, I'll check again. |
Last time I checked, we enabled analyze for the OpenMW-CS as well. |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
It's been a while since November, so it's a good time to trigger a coverity build.