Make magic teleportation attempts detectable even when teleportation is disabled (bug #3765) #2082
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Bug 3765
Add teleportation effects to the list even if they're not going to work due to teleportation being disabled. Disabled teleportation handling was moved from checkEffectTarget to applyInstantEffect. This allows them to be detected by scripting, and also allows teleportation magic VFX to play properly even if teleportation is disabled, which is what I observe in Morrowind.
Also I reduced Intervention effects code duplication.
Works in my testing of a script that simply checks
player->getEffect sEffectMark
every frame to show a messagebox: