physarum
Here are 22 public repositories matching this topic...
Simulator for slime mould, developed using C# and leveraging .compute shaders for graphical computations
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Aug 23, 2024 - C#
OpenGL GPU-accelerated particle system simulation
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Aug 28, 2023 - C
The Physarum optimization algorithm (POA) is a nature-inspired optimization algorithm based on the behavior of the slime mold Physarum polycephalum.
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Apr 24, 2023 - Python
DIE — is an Artificial Life project aimed at reproducing emergence of distributed intelligence under environmental pressures using learning cellular automata models.
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Apr 5, 2023 - Python
Project inspired by Saje Jenson's article on the topic, based on the paper by Jeff Jones. Simulation of a Physarum network
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Feb 24, 2023 - C
Simulation of the Physarum Polycephalum Organism
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Feb 8, 2023 - C++
Physarum simulation using WebGL2. Handles 1m+ particles. No dependencies.
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Dec 22, 2022 - JavaScript
Physarum polycephalum simulation. Delphi XE8, firemonkey
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Nov 16, 2022 - Pascal
Official mirror of Blender. The physarum editor allows you to play with the physarum simulation inside Blender.
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Sep 3, 2022 - C
Physarum polycephalum growth simulator on polyhedron surfaces written in CUDA C++
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Jul 22, 2022 - Cuda
A simple Compute Shader for Physarum Slime Mould.
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Jul 17, 2022 - C++
tool set to analyse growth in slime molds
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Mar 11, 2022 - Python
Slime mold simulation in Unity
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Jan 2, 2022 - C#
Implementation of Physarum- Slime mold behaviour on Unity3D.
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Jan 1, 2022 - C#
A basic implementation of the Physarum Polycephalum (AKA Slime Mold) code in Unity.
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Nov 4, 2020 - C#
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