The physarum editor allows you to play with the physarum simulation.
This work is inspired by the following articles:
- Characteristics of pattern formation and evolution in approximations of physarum transport networks, Jeff Jones
- Physarum, Sage Jenson
We used the following implementations to code our versions inside Blender:
- Physarum 2D (Javascript with Three.js) by Nicolas Barradeau
- Physarum 3D (C++ with HLSL) by Jan Ivanecky
Here are some screenshots and gifs:
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license.
See blender.org/about/license for details.