Stars
A rewrite of the old legacy software "depends.exe" in C# for Windows devs to troubleshoot dll load dependencies issues.
HL2-style, classic FPS movement for Unreal Engine implemented in C++
Real-time path tracer VKPT integrated into q2pro Quake 2 client.
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Turn your two-bit doodles into fine artworks with deep neural networks, generate seamless textures from photos, transfer style from one image to another, perform example-based upscaling, but wait..…
A modern cross-platform low-level graphics library and rendering framework
[UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.
Code repository for Learning Vulkan, published by Packt
Tutorial for the Vulkan graphics and compute API
Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.
Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
Code repository for Vulkan Cookbook by Packt
qweasdd136963 / OXR_CoC
Forked from OpenXRay/xray-16X-Ray Engine 1.6 expansion. Join our IRC channel #openxray on freenode.org, or our Discord channel: https://discord.gg/sjRMQwv
OpenMW is an open-source open-world RPG game engine that supports playing Morrowind. Main repo and issue tracker can be found here: https://gitlab.com/OpenMW/openmw/
eagleivg / xray-16
Forked from OpenXRay/xray-16X-Ray Engine 1.6 expansion. Join our IRC channel #openxray on freenode.org, or our Discord channel: https://discord.gg/sjRMQwv
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
C++ examples for the Vulkan graphics API
XRay engine 1.6.2 (S.T.A.L.K.E.R: Call of Pripyat) evolution
Balathruin / CoC-Xray
Forked from revolucas/CoC-XrayModified X-Ray engine for Call of Chernobyl
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.