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[feat/fix]: A Star Search Improvement (#1566)
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* A Star Search Improvement

* A Star Search Improvement - 2

* A Star Search Improvement - 3

Co-authored-by: David Leal <[email protected]>
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AshishYUO and Panquesito7 authored Aug 27, 2021
1 parent c3b07ae commit 8839466
Showing 1 changed file with 74 additions and 65 deletions.
139 changes: 74 additions & 65 deletions machine_learning/a_star_search.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,7 @@
#include <functional> /// for `std::function` STL
#include <iostream> /// for IO operations
#include <map> /// for `std::map` STL
#include <memory> /// for `std::shared_ptr`
#include <set> /// for `std::set` STL
#include <vector> /// for `std::vector` STL
/**
Expand Down Expand Up @@ -60,7 +61,7 @@ class EightPuzzle {
std::array<std::array<uint32_t, N>, N>
board; /// N x N array to store the current state of the Puzzle.

std::vector<std::pair<int, int>> moves = {
std::vector<std::pair<int8_t, int8_t>> moves = {
{0, 1},
{1, 0},
{0, -1},
Expand All @@ -86,9 +87,7 @@ class EightPuzzle {
* @param value index for the current board
* @returns `true` if index is within the board, else `false`
*/
inline bool in_range(const uint32_t value) const {
return value >= 0 && value < N;
}
inline bool in_range(const uint32_t value) const { return value < N; }

public:
/**
Expand Down Expand Up @@ -292,9 +291,9 @@ class AyStarSearch {
* state.
*/
typedef struct Info {
Puzzle state; /// Holds the current state.
size_t heuristic_value = 0; /// stores h score
size_t depth = 0; /// stores g score
std::shared_ptr<Puzzle> state; /// Holds the current state.
size_t heuristic_value = 0; /// stores h score
size_t depth = 0; /// stores g score

/**
* @brief Default constructor
Expand All @@ -305,7 +304,7 @@ class AyStarSearch {
* @brief constructor having Puzzle as parameter
* @param A a puzzle object
*/
explicit Info(const Puzzle &A) : state(std::move(A)) {}
explicit Info(const Puzzle &A) : state(std::make_shared<Puzzle>(A)) {}

/**
* @brief constructor having three parameters
Expand All @@ -314,14 +313,16 @@ class AyStarSearch {
* @param depth the depth at which this node was found during traversal
*/
Info(const Puzzle &A, size_t h_value, size_t d)
: state(std::move(A)), heuristic_value(h_value), depth(d) {}
: state(std::make_shared<Puzzle>(A)),
heuristic_value(h_value),
depth(d) {}

/**
* @brief Copy constructor
* @param A Info object reference
*/
Info(const Info &A)
: state(A.state),
: state(std::make_shared<Puzzle>(A.state)),
heuristic_value(A.heuristic_value),
depth(A.depth) {}

Expand All @@ -330,7 +331,7 @@ class AyStarSearch {
* @param A Info object reference
*/
Info(const Info &&A) noexcept
: state(std::move(A.state)),
: state(std::make_shared<Puzzle>(std::move(A.state))),
heuristic_value(std::move(A.heuristic_value)),
depth(std::move(A.depth)) {}

Expand Down Expand Up @@ -361,26 +362,36 @@ class AyStarSearch {
~Info() = default;
} Info;

Info Initial; // Initial state of the AyStarSearch
Info Final; // Final state of the AyStarSearch
std::shared_ptr<Info> Initial; // Initial state of the AyStarSearch
std::shared_ptr<Info> Final; // Final state of the AyStarSearch
/**
* @brief Custom comparator for open_list
*/
struct comparison_operator {
bool operator()(const Info &a, const Info &b) const {
return a.state < b.state;
bool operator()(const std::shared_ptr<Info> &a,
const std::shared_ptr<Info> &b) const {
return *(a->state) < *(b->state);
}
};

public:
using MapOfPuzzleInfoWithPuzzleInfo =
std::map<std::shared_ptr<Info>, std::shared_ptr<Info>,
comparison_operator>;

using MapOfPuzzleInfoWithInteger =
std::map<std::shared_ptr<Info>, uint32_t, comparison_operator>;

using SetOfPuzzleInfo =
std::set<std::shared_ptr<Info>, comparison_operator>;
/**
* @brief Parameterized constructor for AyStarSearch
* @param initial denoting initial state of the puzzle
* @param final denoting final state of the puzzle
*/
AyStarSearch(const Puzzle &initial, const Puzzle &final) {
Initial = Info(initial);
Final = Info(final);
Initial = std::make_shared<Info>(initial);
Final = std::make_shared<Info>(final);
}
/**
* @brief A helper solution: launches when a solution for AyStarSearch
Expand All @@ -392,18 +403,18 @@ class AyStarSearch {
* state (in reverse)
*/
std::vector<Puzzle> Solution(
Info *FinalState,
const std::map<Info, Info *, comparison_operator> &parent_of) {
std::shared_ptr<Info> FinalState,
const MapOfPuzzleInfoWithPuzzleInfo &parent_of) {
// Useful for traversing from final state to current state.
Info *current_state = FinalState;
auto current_state = FinalState;
/*
* For storing the solution tree starting from initial state to
* final state
*/
std::vector<Puzzle> answer;
while (current_state != nullptr) {
answer.emplace_back(current_state->state);
current_state = parent_of.find(*current_state)->second;
answer.emplace_back(*current_state->state);
current_state = parent_of.find(current_state)->second;
}
return answer;
}
Expand All @@ -418,14 +429,11 @@ class AyStarSearch {
std::vector<Puzzle> a_star_search(
const std::function<uint32_t(const Puzzle &, const Puzzle &)> &dist,
const uint32_t permissible_depth = 30) {
std::map<Info, Info *, comparison_operator>
parent_of; /// Stores the parent of the states
std::map<Info, uint32_t, comparison_operator>
g_score; /// Stores the g_score
std::set<Info, comparison_operator>
open_list; /// Stores the list to explore
std::set<Info, comparison_operator>
closed_list; /// Stores the list that are explored
MapOfPuzzleInfoWithPuzzleInfo
parent_of; /// Stores the parent of the states
MapOfPuzzleInfoWithInteger g_score; /// Stores the g_score
SetOfPuzzleInfo open_list; /// Stores the list to explore
SetOfPuzzleInfo closed_list; /// Stores the list that are explored

// Before starting the AyStartSearch, initialize the set and maps
open_list.emplace(Initial);
Expand All @@ -434,25 +442,24 @@ class AyStarSearch {

while (!open_list.empty()) {
// Iterator for state having having lowest f_score.
typename std::set<Info, comparison_operator>::iterator
it_low_f_score;
typename SetOfPuzzleInfo::iterator it_low_f_score;
uint32_t min_f_score = 1e9;
for (auto iter = open_list.begin(); iter != open_list.end();
++iter) {
// f score here is evaluated by g score (depth) and h score
// (distance between current state and final state)
uint32_t f_score = iter->heuristic_value + iter->depth;
uint32_t f_score = (*iter)->heuristic_value + (*iter)->depth;
if (f_score < min_f_score) {
min_f_score = f_score;
it_low_f_score = iter;
}
}

// current_state, stores lowest f score so far for this state.
Info *current_state = new Info(*it_low_f_score);
std::shared_ptr<Info> current_state = *it_low_f_score;

// if this current state is equal to final, return
if (current_state->state == Final.state) {
if (*(current_state->state) == *(Final->state)) {
return Solution(current_state, parent_of);
}
// else remove from open list as visited.
Expand All @@ -465,14 +472,15 @@ class AyStarSearch {
// Generate all possible moves (neighbors) given the current
// state
std::vector<Puzzle> total_possible_moves =
current_state->state.generate_possible_moves();
current_state->state->generate_possible_moves();

for (Puzzle &neighbor : total_possible_moves) {
// calculate score of neighbors with respect to
// current_state
Info Neighbor = {neighbor, dist(neighbor, Final.state),
current_state->depth + 1};
uint32_t temp_g_score = Neighbor.depth;
std::shared_ptr<Info> Neighbor = std::make_shared<Info>(
neighbor, dist(neighbor, *(Final->state)),
current_state->depth + 1U);
uint32_t temp_g_score = Neighbor->depth;

// Check whether this state is explored.
// If this state is discovered at greater depth, then discard,
Expand All @@ -482,7 +490,7 @@ class AyStarSearch {
// 1. If state in closed list has higher depth, then remove
// from list since we have found better option,
// 2. Else don't explore this state.
if (Neighbor.depth < closed_list_iter->depth) {
if (Neighbor->depth < (*closed_list_iter)->depth) {
closed_list.erase(closed_list_iter);
} else {
continue;
Expand All @@ -506,12 +514,11 @@ class AyStarSearch {
auto iter = open_list.find(Neighbor);
if (iter == open_list.end()) {
open_list.emplace(Neighbor);
} else if (iter->depth > Neighbor.depth) {
open_list.erase(iter);
open_list.emplace(Neighbor);
} else if ((*iter)->depth > Neighbor->depth) {
(*iter)->depth = Neighbor->depth;
}
}
closed_list.emplace(*current_state);
closed_list.emplace(current_state);
}
// Cannot find the solution, return empty vector
return std::vector<Puzzle>(0);
Expand Down Expand Up @@ -548,23 +555,24 @@ static void test() {
[](const machine_learning::aystar_search::EightPuzzle<> &first,
const machine_learning::aystar_search::EightPuzzle<> &second) {
uint32_t ret = 0;
for (int i = 0; i < first.get_size(); ++i) {
for (int j = 0; j < first.get_size(); ++j) {
for (size_t i = 0; i < first.get_size(); ++i) {
for (size_t j = 0; j < first.get_size(); ++j) {
uint32_t find = first.get(i, j);
int m = -1, n = -1;
for (int k = 0; k < second.get_size(); ++k) {
for (int l = 0; l < second.get_size(); ++l) {
size_t m = first.get_size(), n = first.get_size();
for (size_t k = 0; k < second.get_size(); ++k) {
for (size_t l = 0; l < second.get_size(); ++l) {
if (find == second.get(k, l)) {
std::tie(m, n) = std::make_pair(k, l);
break;
}
}
if (m != -1) {
if (m != first.get_size()) {
break;
}
}
if (m != -1) {
ret += abs(m - i) + abs(n - j);
if (m != first.get_size()) {
ret += (std::max(m, i) - std::min(m, i)) +
(std::max(n, j) - std::min(n, j));
}
}
}
Expand Down Expand Up @@ -631,10 +639,10 @@ static void test() {
// 3rd test: A* search for 15-Puzzle
// Initial State of the puzzle
matrix4 puzzle2;
puzzle2[0] = row4({5, 1, 2, 3});
puzzle2[1] = row4({9, 6, 8, 4});
puzzle2[2] = row4({13, 10, 7, 11});
puzzle2[3] = row4({14, 15, 12, 0});
puzzle2[0] = row4({10, 1, 6, 2});
puzzle2[1] = row4({5, 8, 4, 3});
puzzle2[2] = row4({13, 0, 7, 11});
puzzle2[3] = row4({14, 9, 15, 12});
// Final state of the puzzle
matrix4 ideal2;
ideal2[0] = row4({1, 2, 3, 4});
Expand All @@ -656,23 +664,24 @@ static void test() {
[](const machine_learning::aystar_search::EightPuzzle<4> &first,
const machine_learning::aystar_search::EightPuzzle<4> &second) {
uint32_t ret = 0;
for (int i = 0; i < first.get_size(); ++i) {
for (int j = 0; j < first.get_size(); ++j) {
for (size_t i = 0; i < first.get_size(); ++i) {
for (size_t j = 0; j < first.get_size(); ++j) {
uint32_t find = first.get(i, j);
int m = -1, n = -1;
for (int k = 0; k < second.get_size(); ++k) {
for (int l = 0; l < second.get_size(); ++l) {
size_t m = first.get_size(), n = first.get_size();
for (size_t k = 0; k < second.get_size(); ++k) {
for (size_t l = 0; l < second.get_size(); ++l) {
if (find == second.get(k, l)) {
std::tie(m, n) = std::make_pair(k, l);
break;
}
}
if (m != -1) {
if (m != first.get_size()) {
break;
}
}
if (m != -1) {
ret += abs(m - i) + abs(n - j);
if (m != first.get_size()) {
ret += (std::max(m, i) - std::min(m, i)) +
(std::max(n, j) - std::min(n, j));
}
}
}
Expand All @@ -683,7 +692,7 @@ static void test() {
std::cout << sol2.size() << std::endl;

// Static assertion due to large solution
assert(15 == sol2.size());
assert(24 == sol2.size());
// Check whether the final state is equal to expected one
assert(sol2[0].get_state() == ideal2);

Expand Down

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