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Remove prefab requests array and lock cache dictionary #525

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Add back warning log
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Metious committed Jan 2, 2024
commit e53f3d4f6779ff3008e8a7987ea6d675d06c4f23
4 changes: 2 additions & 2 deletions Nautilus/Assets/ModPrefabCache.cs
Original file line number Diff line number Diff line change
Expand Up @@ -113,9 +113,9 @@ public void EnterPrefabIntoCache(GameObject prefab)
prefab.SetActive(true);
}
}
else
else // This should never happen
{
InternalLogger.Debug($"ModPrefabCache: prefab {prefabIdentifier.classId} already existed in cache!");
InternalLogger.Warn($"ModPrefabCache: prefab {prefabIdentifier.classId} already existed in cache!");
}
}

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