Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Remove prefab requests array and lock cache dictionary #525

Merged
Changes from 1 commit
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Prev Previous commit
Next Next commit
Make sure to clear the running prefabs on quit
  • Loading branch information
Metious committed Jan 2, 2024
commit 395eeabed8cefdc19f35a95c392ad81335e9297c
1 change: 1 addition & 0 deletions Nautilus/Assets/ModPrefabCache.cs
Original file line number Diff line number Diff line change
Expand Up @@ -85,6 +85,7 @@ private void Awake()

gameObject.AddComponent<SceneCleanerPreserve>();
DontDestroyOnLoad(gameObject);
SaveUtils.RegisterOnQuitEvent(ModPrefabCache.RunningPrefabs.Clear);
}

public void EnterPrefabIntoCache(GameObject prefab)
Expand Down