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base repository: SubnauticaModding/Nautilus
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base: 1.0.0-pre.23
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head repository: SubnauticaModding/Nautilus
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compare: 1.0.0-pre.24
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  • 6 commits
  • 14 files changed
  • 3 contributors

Commits on Dec 17, 2023

  1. Fixed tech category display names not getting applied (#500)

    * Fixed tech category display names not applied
    Metious committed Dec 17, 2023
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  2. Correct set analysis tech entry behavior breaking change (#504)

    * Correct functionalities change to SetAnalysisTechEntry
    * Change Lists to HashSets to prevent useless duplicates being added.
    * Correct Timing issue that would remove the items AnalysisTech if the item had a CompoundTech.
    * Reimplement lost functionality removed by my failure to properly review ALL aspects of the ScannerGadget PR.
    * Change require analysistech causing fail to auto create one instead like before.
    
    Fix: Corrected removals timing
    Doc: Added more notes to describe the why things are where they are.
    Doc: Added notes on methods that modify instead of replace even if the name is horrible and makes you think they should replace.
    MrPurple6411 committed Dec 17, 2023
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  3. Change crafting gadget tree failure log level to Debug (#506)

    Change gadget tree failure log level to Debug
    LeeTwentyThree committed Dec 17, 2023
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  4. Fix CC3 1.0.0.2 bug. (#507)

    Fix: Correct Invalid Cast exception when trying to remove a node from a custom fabricator.
    MrPurple6411 committed Dec 17, 2023
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  5. Overhaul ModPrefabRequest and PrefabHandler to fix multi request bug (#…

    …508)
    
    * Overhaul ModPrefabRequest and PrefabHandler to fix multi request bug
    MrPurple6411 committed Dec 17, 2023
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  6. Survival Handler Fixes and Improvements. (#509)

    Fix: Setting negative oxygen did not work right.
    Fix: Setting Negative Health would never kill and could glitch the player if reaching 0.
    Fix: InventoryUsables was list instead of HashSet
    Improvement: Added RunActionOnConsume(TechType techType, Action customAction, bool isEdible) to allow mods to send their own custom action to be performed when item is consumed.
    MrPurple6411 committed Dec 17, 2023
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