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Change crafting gadget tree failure log level to Debug (#506)
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Change gadget tree failure log level to Debug
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LeeTwentyThree committed Dec 17, 2023
1 parent 718fb56 commit 73202da
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion Nautilus/Assets/Gadgets/CraftingGadget.cs
Original file line number Diff line number Diff line change
Expand Up @@ -104,7 +104,7 @@ protected internal override void Build()
}
else if (!prefab.TryGetGadget(out ScanningGadget scanningGadget) || !scanningGadget.IsBuildable)
{
InternalLogger.Log($"Prefab '{prefab.Info.ClassID}' was not automatically registered into a crafting tree.");
InternalLogger.Debug($"Prefab '{prefab.Info.ClassID}' was not automatically registered into a crafting tree.");
}

if (CraftingTime >= 0f)
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