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improves paging preloader #3126

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Sep 27, 2021
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bosvensson1 committed Sep 26, 2021
commit b642d07e5ca359aaa4e20623f5728d417fdf0f69
7 changes: 1 addition & 6 deletions components/terrain/quadtreeworld.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -342,7 +342,7 @@ void loadRenderingNode(ViewData::Entry& entry, ViewData* vd, int vertexLodMod, f

for (QuadTreeWorld::ChunkManager* m : chunkManagers)
{
if (m->getViewDistance() && entry.mNode->distance(vd->getViewPoint()) > m->getViewDistance() + reuseDistance*10)
if (m->getViewDistance() && entry.mNode->distance(vd->getViewPoint()) > m->getViewDistance() + reuseDistance)
continue;
osg::ref_ptr<osg::Node> n = m->getChunk(entry.mNode->getSize(), entry.mNode->getCenter(), ourLod, entry.mLodFlags, activeGrid, vd->getViewPoint(), compile);
if (n) pat->addChild(n);
Expand Down Expand Up @@ -521,11 +521,6 @@ void QuadTreeWorld::preload(View *view, const osg::Vec3f &viewPoint, const osg::
vd->markUnchanged();
}

bool QuadTreeWorld::storeView(const View* view, double referenceTime)
{
return mViewDataMap->storeView(static_cast<const ViewData*>(view), referenceTime);
}

void QuadTreeWorld::reportStats(unsigned int frameNumber, osg::Stats *stats)
{
if (mCompositeMapRenderer)
Expand Down