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University of Pennsylvania
- Philadelphia
- https://www.seas.upenn.edu/~ziyinq/
Highlights
- Pro
Stars
A very simple tool to help you make posters at home
a programming library with geometric algorithms
Visco-elasto-plasticity and fracture simulator with the material point method (MPM) -- the reference implementation of SIGGRAPH 2019 technical paper Silly Rubber and CD-MPM.
Getting Started with RTX Ray Tracing
A PIC/FLIP fluid simulation based on the methods found in Robert Bridson's "Fluid Simulation for Computer Graphics"
Physics Informed Deep Learning: Data-driven Solutions and Discovery of Nonlinear Partial Differential Equations
C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. https://wdas.github.io/partio
Library for collision detection between two convex shapes
Productive, portable, and performant GPU programming in Python.
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.