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OcclusionCulling
OcclusionCulling PublicForked from GameTechDev/OcclusionCulling
Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.
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blog_sample_codes
blog_sample_codes PublicForked from lsxqw2004/blog_sample_codes
code sample for my blog at cnblogs.com
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DirectX-Graphics-Samples
DirectX-Graphics-Samples PublicForked from microsoft/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
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ComputeLibrary
ComputeLibrary PublicForked from ARM-software/ComputeLibrary
The ARM Computer Vision and Machine Learning library is a set of functions optimised for both ARM CPUs and GPUs using SIMD technologies.
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filament
filament PublicForked from google/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGL
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