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creature
Contains creature spawn data.
An unique id for the spawn.
Creature id from the creature_template
table. A spawn can have up to 4 different creature ids.
Map id from the map_template
table (Map.dbc in client).
Creature display id from CreatureDisplayInfo.dbc in client. This value overrides the display id from the creature_template
if its set.
Creature equipment id from the creature_equip_template
table. This value overrides the equipment id from the creature_template
if its set.
Global map coordinates for the spawn.
Global map coordinates for the spawn.
Global map coordinates for the spawn.
Orientation value for the spawn.
Minimum respawn delay in seconds after the creature is killed.
Maximum respawn delay in seconds after the creature is killed.
Maximum wandering radius to be used by the random movement generator if movement_type
is set to 1.
Starting health percentage. Used for quests that require the player to heal a creature.
Starting mana percentage.
Default movement type used for this spawn.
0 - Idle
1 - Random Movement
2 - Waypoints
1 - Active Object (AI is updated even if no players are around)
2 - Disabled
4 - Random Respawn Time (spawn time will vary by ±10%)
8 - Dynamic Respawn Time (only if population above 2500)
16 - Force Dynamic Respawn For Elite
32 - Evade Out Of Home Area (only used by ScriptedAI)
64 - Not Visible (can be made visible by spell effect 46)
128 - Dead (used by quests that require player to revive npc)
Maximum visibility distance in yards. This allows you to override the default visibility distance, but you must also make the creature an active object.
Minimum content patch to load this entry. Patch values go from 0 for 1.2 to 10 for 1.12.
Maximum content patch to load this entry. Patch values go from 0 for 1.2 to 10 for 1.12.