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This is A ThreadPool written in C++11

Basic Usage:

std::future<int> future;

future = ThreadPool::Instance().Execute([] (int i) -> int {
    std::this_thread::sleep_for(std::chrono::milliseconds(1000));  // simulate time consuming task
    return i * i;
}, 3);

printf("async func return %d.\n", future.get());

If you call future.get() in the main thread, the latter waits for the async return value, otherwise the main thread ends directly just because there's nothing to do.

Advanced Usage1: Execute with Serial-Tag

// Define the serial_tag of the tasks which you want to execute serially
int taskA_serial_tag = 1;
int taskB_serial_tag = 2;

for (int i = 0; i < 4; ++i) {
    // Passing the serial_tag as the first param
    ThreadPool::Instance().Execute(taskA_serial_tag, [=] {
        printf("task A%d running...\n", i);
        std::this_thread::sleep_for(std::chrono::milliseconds(1000));
        printf("task A%d done!\n", i);
    });

    ThreadPool::Instance().Execute(taskB_serial_tag, [=] {
        printf("task B%d running...\n", i);
        std::this_thread::sleep_for(std::chrono::milliseconds(1000));
        printf("task B%d done!\n", i);
    });
}
printf("main thread done.\n");

A possible output may be:

main thread done.
task A0 running...
task B0 running...
task A0 done!
task A1 running...
task B0 done!
task B1 running...
task A1 done!
task A2 running...
task B1 done!
task B2 running...
task A2 done!
task A3 running...
task B2 done!
task B3 running...
task A3 done!
task B3 done!

As you can see above, a total of 8 tasks (each taking 1 sec) were thrown into ThreadPool, and with 4 worker threads running, it took 4 sec to complete, instead of 8*1/4=2 sec. Because tasks with the same serial_tag execute serially.

This is useful for scenarios where you just want the tasks execute asynchronously from the main thread but not concurrently themselves.

Advanced Usage 2: Execute After

ThreadPool::Instance().ExecuteAfter(2000, [=] {
    printf("task A running...\n");
    sleep(1);
    printf("task A done!\n");
});
ThreadPool::Instance().ExecuteAfter(1000, [=] {
    printf("task B running...\n");
    sleep(1);
    printf("task B done!\n");
});
printf("main thread done.\n");

The output may go as follows:

main thread done.
task B running...   # at 1st sec
task B done!        # at 2nd sec
task A running...
task A done!        # at 3th sec

or

main thread done.
task B running...   # at 1st sec
task A running...   # at 2nd sec
task B done!
task A done!        # at 3th sec

Advanced Usage 3: Execute Periodically

ThreadPool::Instance().ExecutePeriodic(1000, [=] {
    printf("task running...\n");
});

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