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A General-purpose Task-parallel Programming System using Modern C++

C++ 10,065 1,191 Updated Sep 18, 2024

The official GitHub mirror of the Chromium source

C++ 18,766 6,919 Updated Sep 19, 2024

Reverse-engineering project of the 2001 PlayStation 2 game Resident Evil – Code: Veronica X, from MIPS to C.

C 15 2 Updated Sep 18, 2024

A simple ImGui component for rendering profiling data

C++ 206 17 Updated Nov 29, 2023

UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on both per-instance and per-meshlet basis.

TypeScript 667 12 Updated Sep 7, 2024

A framework for rapid prototyping and development of real-time rendering techniques.

Python 451 20 Updated Sep 16, 2024

Decompilation of The Legend of Zelda: The Wind Waker

C++ 268 44 Updated Sep 16, 2024

A reimplementation of Remedy Entertainments Alan Wake Engine, in later iterations known as the Northlight Engine

C++ 161 13 Updated Aug 31, 2024

Game Boy emulation on the Raspberry Pi RP2040 microcontroller.

C 120 30 Updated Mar 1, 2024

Game Boy emulation on the Raspberry Pi RP2040 microcontroller.

C 92 35 Updated Jun 25, 2022

Headers Only C++11 CPU Vector Graphics. no std-lib, no FPU and no GPU required !

C++ 263 18 Updated Sep 5, 2024

A small, dependency-free node editor for dear imgui

C++ 2,022 247 Updated Jul 12, 2024

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

GLSL 2,022 557 Updated Sep 18, 2024

Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.

C++ 435 134 Updated Sep 13, 2024

Сборник вопросов и ответов на собеседования на должность системного администратора, девопса

605 160 Updated Sep 18, 2024

Truly independent web browser

C++ 19,634 799 Updated Sep 19, 2024

Demo project for the large scale game component with CBTs

C 118 6 Updated Sep 3, 2024

'Dear Imgui' remote access library and application

C 596 54 Updated Aug 5, 2024

GoodbyeDPI — Deep Packet Inspection circumvention utility (for Windows)

C 23,411 1,696 Updated Sep 18, 2024

Official Pytorch repository for Extreme Compression of Large Language Models via Additive Quantization https://arxiv.org/pdf/2401.06118.pdf and PV-Tuning: Beyond Straight-Through Estimation for Ext…

Python 1,126 173 Updated Sep 10, 2024

A lightweight library for portable low-level GPU computation using WebGPU.

C++ 3,666 173 Updated Sep 18, 2024

Reverse Engineers' Hex Editor

C++ 2,302 113 Updated Sep 12, 2024

An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)

C++ 600 40 Updated Jul 20, 2024

Vanilla S.T.A.L.K.E.R. Clear Sky Engine

C++ 4 16 Updated Jun 8, 2022

Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer

C++ 35 5 Updated Sep 18, 2024

HarfBuzz text shaping engine

C++ 4,020 621 Updated Sep 17, 2024

Code for the "Graphics Gems" book series

C 1,373 260 Updated Aug 20, 2024

Source code and tutorial for a progressive radiosity renderer written in C++ using OpenGL 4.5

C++ 62 8 Updated Jan 21, 2019

RTX Progressive Refinement Radiosity

C++ 4 2 Updated Mar 26, 2023

Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal an…

C++ 2,946 169 Updated Sep 19, 2024
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