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A General-purpose Task-parallel Programming System using Modern C++
The official GitHub mirror of the Chromium source
Reverse-engineering project of the 2001 PlayStation 2 game Resident Evil – Code: Veronica X, from MIPS to C.
A simple ImGui component for rendering profiling data
UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on both per-instance and per-meshlet basis.
A framework for rapid prototyping and development of real-time rendering techniques.
A reimplementation of Remedy Entertainments Alan Wake Engine, in later iterations known as the Northlight Engine
YouMakeTech / Pico-GB
Forked from deltabeard/RP2040-GBGame Boy emulation on the Raspberry Pi RP2040 microcontroller.
Game Boy emulation on the Raspberry Pi RP2040 microcontroller.
Headers Only C++11 CPU Vector Graphics. no std-lib, no FPU and no GPU required !
A small, dependency-free node editor for dear imgui
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
Сборник вопросов и ответов на собеседования на должность системного администратора, девопса
Demo project for the large scale game component with CBTs
'Dear Imgui' remote access library and application
GoodbyeDPI — Deep Packet Inspection circumvention utility (for Windows)
Official Pytorch repository for Extreme Compression of Large Language Models via Additive Quantization https://arxiv.org/pdf/2401.06118.pdf and PV-Tuning: Beyond Straight-Through Estimation for Ext…
A lightweight library for portable low-level GPU computation using WebGPU.
An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
Source code and tutorial for a progressive radiosity renderer written in C++ using OpenGL 4.5
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal an…