Stars
Boa is an embeddable and experimental Javascript engine written in Rust. Currently, it has support for some of the language.
An experimental GPU compute-centric 2D renderer.
a Rust API for Flecs : a fast entity component system (ECS)
A data serialization language for expressing clear API messages, config files, etc.
A generic and general purpose Set implementation for the Zig language
MiniFB is a small cross platform library to create a frame buffer that you can draw pixels in
Zig bindings for the sokol headers (https://github.com/floooh/sokol)
C# Source Generator based dependency injection container implementation.
Flax Engine – multi-platform 3D game engine
This repository contains low-level bindings for WebGPU used in Evergine.
A top-down vehicle shooter in Rust - a FOSS clone of RecWar
John-Nagle / rend3-hp
Forked from BVE-Reborn/rend3Fork of Rend3 because Rend3 has moved to maintenance mode.
Sparse Voxel Octree implementation in WGSL ( hence: shady ) with handling and utilities in Rust.
A fast isosurface extraction algorithm.
ECS-driven 2D and 3D physics engine for the Bevy game engine.
Code at the speed of thought – Zed is a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
High level bindings to the quickjs javascript engine
A networking library to make multiplayer games for the Bevy game engine
Rust WebTransport library for native and WASM