Implementation of Physarum- Slime mold behaviour on Unity3D.
-
Updated
Jan 1, 2022 - C#
Implementation of Physarum- Slime mold behaviour on Unity3D.
Slime mold simulation in Unity
Physarum polycephalum slime mould computing simulation, implemented on a custom VueJS + Unity3D stack
A basic implementation of the Physarum Polycephalum (AKA Slime Mold) code in Unity.
Simulator for slime mould, developed using C# and leveraging .compute shaders for graphical computations
Add a description, image, and links to the physarum topic page so that developers can more easily learn about it.
To associate your repository with the physarum topic, visit your repo's landing page and select "manage topics."