Lightweight Armoury Crate alternative for Asus laptops and ROG Ally. Control tool for ROG Zephyrus G14, G15, G16, M16, Flow X13, Flow X16, TUF, Strix, Scar and other models
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Updated
Sep 30, 2024 - C#
Lightweight Armoury Crate alternative for Asus laptops and ROG Ally. Control tool for ROG Zephyrus G14, G15, G16, M16, Flow X13, Flow X16, TUF, Strix, Scar and other models
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
Fast GPU vertex shader based animation library for Unity (VAT, Vertex Animation Texture, Morphing Animation)
Windows native weather app powered by DirectX12 animations
GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.
A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.
A .NET library for hardware-accelerated, high performance, immediate mode rendering via Direct2D.
Pure C# machine learning framework
Examples of C# code compiled to GPU by hybridizer
A highly extensible software stack to empower everyone to build practical real-world live video analytics applications for object detection and counting with cutting edge machine learning algorithms.
Seq2SeqSharp is a tensor based fast & flexible deep neural network framework written by .NET (C#). It has many highlighted features, such as automatic differentiation, different network types (Transformer, LSTM, BiLSTM and so on), multi-GPUs supported, cross-platforms (Windows, Linux, x86, x64, ARM), multimodal model for text and images and so on.
Face recognition and analytics library based on deep neural networks and ONNX runtime
Unity super simple approach for GPU instanced grass (+ occlusion/frustum culling)
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