(August 2015) Raw code from an old UE4 project for a bunnyhopping player actor (with trimping & a Source engine stamina system)
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Updated
Jan 4, 2017 - C++
(August 2015) Raw code from an old UE4 project for a bunnyhopping player actor (with trimping & a Source engine stamina system)
Internal Bhop for Counter-Strike: Global Offensive written in C++.
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