Mission: Qracks is the defaco engine for compeittive DM & CTF Net Quake. This project aims to add features from Qrack and more modern engines to the Quakespawm Spiked Code Base
Credits: JPG, r00k, Spike for QSS, Ozkan Sezer & Eric Wasylishen (Quakespasm), John Fitzgibbons (FitzQuake), Baker (MarkV), MH, Joe, & many more
ALL QSS-M Commands & Variables (Google Sheets)
Automatically records demos.
Values: 0 - no auto recording, 1 - record demos everytime a new map is spawned, even if not connected to a server, 2 - only record when a CRMOD / CRCTF official match starts. (Default: 0)
Shifts viewmodel orange tint on damage taken to let the player know they have recieved damage.
Values: 0 - no shift, 1 - shift on. (Default: 1)
Increase the playback speed of a playing demo.
Values: 1 - normal speed, 20 - max speed. (Default: 1)
All non-commands typed into console translate to talk (say)
Values: 0 - normal, 1 - toggle on. (Default: 0)
Toggle lightning gun beam appearing to be straight ahead at all times.
Values: 1 - perfectly straight, 0 - disabled. Example: cl_truelightning .5 will display adjust more straight, but not entirely. (Default: 0)
Adjust transparency of lighting bolt to player does not get blinded in fights.
Values: 1 - full alpha, default, 0 - full transparnecy. Example: gl_lightning_alpha .5 will display half transparency. (Default: 1)
Displays CRMOD / CRCTF match timer, scores, flagstatus in upper right hand corner of screen. This is the equivalent to Qrack's scr_printstats. In practice mode no dispaly, FFA clock only.
Values: 0 - no display, 1 - display on. (Default: 1)
Displays ping and packetloss (dropped datagrams) in lower left corner when connected to a server. PL will only show when a drop packet(s) occurs. Updated every 5 seconds.
Values: 1 - show, 0 - no show. (Default: 1)
Displays drawing of your current speed near sbar (MarkV)
Values: 1 - show, 0 - no show. (Default: 0)
Sets types of crosshairs.
Values: 0 - no crosshair, 1 - sqr, 2 - open +, 3 - basic +, 4 - bold +, 5 - outline sqr, 6 - outline bold + (Default: 1)
Displays realtime clock in lower right corner.
Values: 1 - leveltime, 2 - for 12 hr realtime clock, 3 - for 24 hr realtime clock. (Default: 0)
Allows you to change the crosshair color from white to yellow, red, black, or blue.
Values: 0 - white, 1 - yellow, 2 - red, 3 - blue, 4 - black (Default: 0)
Identifies a player by their IP Address. Type status and then identify their number.
Displays the last ghost code assigned by CRMOD / CRCTF, even if disconnected.
Typing record with no arguments will record a demo to id1/demos with the map name and date as the file name
- pq location file support (r00k)
- pq timer support (r00k)
- pq smooth chasecam
- pq confilter+ (no pickup messages printed at all like ezquake)
- pq iplog
- pq doubleeyes default (mh version)
- name appended with AFK when application loses focus and team notify during match via message
- name appended with ... when typing in console with ezsay or in messagemode
- ctf/dm auto config loading -- searches for ctf.cfg or dm.cfg and will load either if connected to server type
- end of match auto config loading -- searches for end.cfg and will load at match end (say gg, stats, color, ready status, etc)
- deadbodyfilter default
- automaticaly report to team next quad time when expire sound begins, auto report powerup grabs in CRMOD
- show all connected clients sorted by score in lower left in observer/eyecam mode
- custom particle set
- lightflicker from flags and quad glows OFF
- padding around scr_fps and scr_clock
- removed muzzleflash, rocketlight, rocket explosion light
- scoreboard pings white text; font scale to console font; qrack +showscores frame. Remove Ready during match
- default sbar in the middle
- center print messages adjust to size of console scale
- eliminated colored lit lighting on weapon/player models that obscured view
- alpha to weapon model for eyes (mhquake - death match only)
- screenshot/demos folders
- upped minimum light value models
- change proquake login message from pq 3.40 to 3.50
- added LOC %z to only report RL and LG (bruce); other weapons not important; changed no weapons-> nothing
- parsed match ends in for every minute, useless notifications; keep conole clear for usefull information
- removed all background ambient sounds for multiplayer
- +showscores enabled in demo playback
- moved observer center print to sbar area so as to not block view
- r_shadows based on ambient light (r00k)
- fixed external vis files loading when connected to servers
- read RGB values from worldspawn to customize the colour of cshift contents water, slime, lava (infiniti)
- removed useless CTF centerprint flag messages
- make CAPSLOCK bindable and disable capslock in messagemode
- sound back to DOSquake levels (seadondo) from proquake
- remove IPX from menu
- sbar face damagehue
- screenshots play a sound
- enemyskin, teamskin, baseskin system from ezquake/FTE
- reverse clock timer option like ezquake
- fake lag
- map config
- per map models (different flags for different maps)
- web download
- disable windows key
- notready report like qw
- ezsay command exclusion list
[email protected] | discord.quakeone.com (woods#3451)