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EA-Criterion
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GeoCalib: Learning Single-image Calibration with Geometric Optimization (ECCV 2024)
Fast and exact implementation of the C++ from_chars functions for number types: 4x to 10x faster than strtod, part of GCC 12, Chromium, Redis and WebKit/Safari
A static optimizing tensor compiler with a Python frontend, autodifferentiation, and a more "shader-like" syntax.
Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering
Mitsuba 3: A Retargetable Forward and Inverse Renderer
nanothread — Minimal thread pool for task parallelism
A WebGPU implementation of Position Based MPM (PB-MPM), presented at SIGGRAPH 2024.
Source code for "Differentiable Signed Distance Function Rendering" (Siggraph 2022)
A General-purpose Task-parallel Programming System using Modern C++
Demo project for the large scale game component with CBTs
Probabilistic language based on pattern matching and constraint propagation, 153 examples
💡 Experimental real-time global illumination renderer 🦀
A C++20 library for sequence-orientated programming
[ECCV2024] CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians
Paris 2024 Summer Olympic Games calendars (*.ics)
Color-Description turns a technical color representation into a human readable description.
A vector graphics renderer for bgfx, based on ideas from NanoVG and ImDrawList (Dear ImGUI)
Learning with 3D rotations, a hitchhiker’s guide to SO(3) - ICML 2024
2D Delaunay triangulation (dela) - super stable (bella!)
Public code release of "Surface-Filling Curve Flows via Implicit Medial Axes" by Yuta Noma, Silvia Sellán, Nicholas Sharp, Karan Singh, Alec Jacobson
Markdown renderer for Dear ImGui using MD4C parser