Stars
Automate Addressing, Labeling, and Version Control for Unity's Addressable Asset System.
An editor, build and player configuration framework for the Unity game engine.
A framework for building debugging tools built on Unity UI Toolkit.
An interactive runtime console for unity available as package
This article contains ideas for setting up a projects structure and naming convention for scripts and assets in Unity
There is a script which allow you to request files from user.
Reimplementation of Gothic I and II using modern technologies.
Sample project for a small, flexible runtime reflection system using C++11
A cheatsheet of modern C++ language and library features.
Diablo devolved - magic behind the 1996 computer game
Abandoned C++ version. Contains useful format utils and parsers.
3D C++ Game Engine - yet another open source game engine
🎮 📝 A list of Game Development resources to make magic happen.
OpenSource-Reimplementation of the zEngine, used by the game "Gothic"
[ARCHIVED] Modern reimplementation of the Diablo 1 game engine
Open-source re-implementation of The Elder Scrolls: Arena.
OpenRW "Open ReWrite" is an un-official open source recreation of the classic Grand Theft Auto III game executable
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
A reimplementation of BioWare's Aurora engine (and derivatives). Pre-pre-alpha :P
OpenMW is an open-source open-world RPG game engine that supports playing Morrowind. Main repo and issue tracker can be found here: https://gitlab.com/OpenMW/openmw/