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indarksylinc/betsy (press backspace or delete to remove)The BC4 shader takes in a uniform that acts as a channel selector. With a couple ternaries, it s used to determine which
channel the shader should compress. Instead of relying on this uniform, it s possible ...
- nanley
- 5
- Opened on Sep 19, 2022
- #14
The tables in BC1_tables.inl seem to be generated from stb_dxt v1.10 or earlier. Version 1.11 of the header actually
introduced such compile-time defined tables and a generation program. The tables from ...
- nanley
- 2
- Opened on Sep 19, 2022
- #13
I think it s unclear how the present in the copyright date range should be interpreted. Can it be dropped or replaced
with 2022?
I came across this Q A while looking into this:
https://opensource.stackexchange.com/questions/4885/copyright-until-the-present-year-in-bsd-license ...
- nanley
- Opened on Sep 7, 2022
- #10
I believe the uniform is being used with its default value of zero instead of the intended value of two.
The mesa driver on my system seems to suggest that the provided value is being ignored. When I ...
- nanley
- 4
- Opened on Aug 27, 2022
- #9
Is it difficult to implement compression of BC6H_SF and BC7 formats in order to have all the required formats?
- native-engine
- 1
- Opened on Dec 27, 2021
- #8
Hey, i ve forked this project and made some modifications to it. However i wanted to let you know some issues i ve
found:
- PixelDepth is written as 1. According to ktxinfo from https://github.com/KhronosGroup/KTX-Software ...
bug
- feliwir
- 3
- Opened on Sep 30, 2021
- #6
I just wanted to submit the two typos I noticed while reading the doc.
- Line 97: tableIdx is written tabletIdx
- Line 214: The second sentence begins with Most it notably is instead of Most notably, ...
- Welteam
- Opened on Feb 11, 2021
- #5
.\betsy.exe .\50496585556_94b95fd9d4_o.jpg --codec=etc2_rgba put.ktx
Initializing API
GL Context creation suceeded.
Could not save to α♦p♣ú☻ Check write access and whether the disk is full
Shutting ...
bug
- fire
- 5
- Opened on Oct 18, 2020
- #4
Create binary releases for Win10 and Linux. Mac is less used, so it s up to you.
Why? Because you mentioned Betsy had hard to compile deps like sdl for Windows. Linux is also not that common.
- fire
- 1
- Opened on Jul 9, 2020
- #3
I currently use google s etc2comp to compress etc2 RGB8A1 for mobile platforms. But it seems slow. Is it possible to do
that in GPU?
Codec ref: https://github.com/google/etc2comp/blob/master/EtcLib/EtcCodec/EtcBlock4x4Encoding_RGB8A1.h ...
question
- ryancheung
- 2
- Opened on Jun 22, 2020
- #2
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