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I currently use google's etc2comp to compress etc2 RGB8A1 for mobile platforms. But it seems slow. Is it possible to do that in GPU?
Codec ref: https://github.com/google/etc2comp/blob/master/EtcLib/EtcCodec/EtcBlock4x4Encoding_RGB8A1.h
The text was updated successfully, but these errors were encountered:
I just added ETC2 support (RGB8 and RGBA8). Betsy now supports:
There is no support for RGB8A1 (alpha punch-through) though, and I'm afraid it is not planned.
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Thanks for the answer. But I believe rgb8a1 format is also important. It just use 1bit alpha and can produce more high quality texture.
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I currently use google's etc2comp to compress etc2 RGB8A1 for mobile platforms. But it seems slow.
Is it possible to do that in GPU?
Codec ref: https://github.com/google/etc2comp/blob/master/EtcLib/EtcCodec/EtcBlock4x4Encoding_RGB8A1.h
The text was updated successfully, but these errors were encountered: