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以Method Chaining方式簡化Unity Coroutine之使用

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CoroutineUtility

How To Use?

  1. Put CoroutineUtility.cs to your unity project.
  2. Call CoroutineUtility.GetInstance().Do() at the beginning.
  3. Call Go() at the end.

Play "Walk" Animation After 2 Seconds

CoroutineUtility.GetInstance().Do()
    .Wait(2)
    .Play("Walk", animator)
    .Go();

Play "Jump" Animation After "Walk" animation done

CoroutineUtility.GetInstance().Do()
    .Play("Walk", animator)
    .Play("Jump", animator)
    .Go();

Move gameobject to (0,0,1) in 1 second, and then call the function MoveCompleted()

CoroutineUtility.GetInstance().Do()
    .Move(obj, new Vector(0,0,1), 1)
    .Then(MoveCompleted)
    .Go();

Lambda

CoroutineUtility.GetInstance().Do()
    .Move(obj, new Vector(0,0,1), 1)
    .Then(MoveCompleted)
    .Then(() => {
        Debug.Log("Move Completed");
    })
    .Go();

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