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pzheng460/README.md

I'm Peter, a C++ developer πŸ‘¨β€πŸ’» with a passion for 3D Graphics and Game Dev πŸš€

  • πŸ”­ I’m currently working on Bidirectional Path Tracing.

  • 🌱 I’m currently learning advanced computer graphics techniques.

  • ❓ Ask me about anything related to CG and related technologies.

  • ⚑ Fun fact: I have a discerning taste for code style.


My Skill Set

Frontend

React Bootstrap CSS3 HTML5 JavaScript TypeScript LaTeX

Backend

C++ JavaScript TypeScript Python Java C# C MySQL

DevOps

Linux Git GitLab PowerShell Flask Docker Unity

Connect with me


Github Stats


Recent Blog Posts

Looking for my next step

PhD or Job?






Generated using Github Profilinator

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  1. RainRenderer RainRenderer Public

    My self-developed OpenGL renderer.

    C++

  2. BidirectionalPathTracing BidirectionalPathTracing Public

    This program provides a detailed implementation of a fundamental paper in rendering, focusing on Bidirectional Path Tracing (BDPT), Multiple Importance Sampling (MIS). The whole project is written …

    C++

  3. SoftwareRenderer SoftwareRenderer Public

    My self-developed renderer, ReinRenderer based on the TinyRenderer(https://github.com/ssloy/tinyrenderer and https://github.com/MrZz233/tinyrenderer_notes)

    C++

  4. Game-ranking-recommender-website Game-ranking-recommender-website Public

    Forked from RICH-LIU-RUIQI/Game-ranking-recommender-website

    Final Project for CSE6242.

    JavaScript