Vampires are fast, strong and blood-thirsty entities, which do not like the sun, but don't fear the night, and the best thing is: You can become one!
This mod adds several rituals which allow you to first become a vampire and then level up as a vampire, with higher levels you will get faster, stronger, better night vision etc, but it brings disadvantages with it, you take sun damage or are hunted by vampire hunters.
As a vampire you don't need to eat all that dry bread or eat these strange fruits called "apples", you prefer some red and tasty blood, which you have to suck from animals or better villagers, but be careful not every animal likes to give blood.
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- maxanier Code/Models
- Mistadon Code/Models
- wildbill22 Code
- LRA_10 Models/Textures
Vampirism has an API you can use to add blood values to your mod's creatures or make them convertible and more.
You should be able to include it with the following in your build.gradle
:
repositories {
//Maven repo for Vampirism
maven {
url = "https://maxanier.de/maven2"
}
}
dependencies {
//compile against the Vampirism API
deobfCompile "de.teamlapen.vampirism:Vampirism:${mc_version}-${vampirism_version}:api"
//at runtime (in your development environment) use the full Vampirism jar
runtime "de.teamlapen.vampirism:Vampirism:${mc_version}-${vampirism_version}"
}
${mc_version}
gets replaced by the current Minecraft version. (i.e. 1.10.2
)
${vampirism_version}
gets replaced by the version of Vampirism you want to use (i.e 1.0.3
)
For a list of available Vampirism version, see CurseForge or the maven listing .
These properties can be set in a file named gradle.properties
, placed in the same directory as your build.gradle
file.
Example gradle.properties
:
mc_version=1.10.2
vampirism_version=1.0.3
Please run the commands that you used to setup your development environment again.
E.g. gradlew setupDecompWorkspace eclipse --refresh-dependencies
or gradlew setupDecompWorkspace ideaModule --refresh-dependencies
Refresh/Restart your IDE afterwards.
Checkout this example project: https://github.com/TeamLapen/VampirismAPIExample
If you want to create an addon which access all of Vampirism's classes, not just the API, checkout this https://github.com/TeamLapen/VampirismAddonExample and consider contacting maxanier.
The master branch serves as the main development branch. Besides that there is a branch with the latest stable release code, it receives bugfixes which are usually cherry-pick merged in to the master branch. There also is a 1.9 branch which might be up-to-date with the latest release branch (for 1.10). The source code is currently divided into three parts, which might be split in the future.
Located in de.teamlapen.vampirism
Contains the mod source code. Depends on the other two parts.
Located in de.teamlapen.vampirism.api
Designed to be used by mods that only optionally interact with Vampirism as well as addon mods depending on Vampirism.
Located in de.teamlapen.lib
Independent mod (Contains @Mod).
Provides Helpers and Registries to automate stuff like EntityUpdates.
Provides abstract classes/default implementations/interfaces to simplify things (located under de.teamlapen.lib.lib).
If you would like to compile your own versions or even contribute to Vampirism's development you need to setup a dev environment. The following instructions will setup a multi module setup for IntelliJ (Free community edition or Non-Free Ultimate edition). If you already have a setup or want to use another IDE, jump here.
- Make sure you have the Java JDK (minimum Java 7) as well as the IntelliJ IDE installed.
- If you want to contribute to the development (via pull requests), fork Vampirism on Github.
- (Optionally) Install Git, so you can clone the repository and push changes.
- Create a folder for all Minecraft related development files.
- Create one folders "Run" inside.
- Clone (
git clone https://github.com/TeamLapen/Vampirism
) or download Vampirism to a new "Vampirism" folder next to the "Run" one.
You should have a build.gradle along other files in the "Vampirism" folder now
- Open a console windows inside the "Vampirism" folder (on windows use shift-right click and select "Open in console")
- Run
gradlew.bat setupDecompWorkspace ideaModule
on Windows or./gradlew setupDecompWorkspace ideaModule
on Linux - Open IntelliJ and create an empty project in the top folder you've created
- Open "Project Structure", modules and import the
Vampirism.iml
in the "Vampirism" folder. Make sure that src/main/java and src/lib/java are marked as source folders and /src/main/resources and src/lib/resources are marked as resource folders. - Make sure you choose Java 7 as language level.
You should have Vampirism's code in the project now and no errors should be displayed
- Click
Run->Edit Configurations
and create a new one. - Set it up like this use the second folder "Run" you've created as working directory. It will store your world and configs etc.
- If you want run a server use GradleStartServer instead of GradleStart
That's it.
If you would like to setup Vampirism in another way or another IDE, you should pay regard to the following points.
- Make sure
src/main/java
andsrc/lib/java
are marked as source folders andsrc/main/resources
andsrc/lib/resources
are marked as resource folders. - Vampirism might have a few dependencies (e.g. Waila), which are specified in the gradle files and should be automatically downloaded and added when you run
ideaModule
oreclipse
. - Vampirism requires at least Java 7
This mod is licenced under LGPLv3
This mod uses these sounds from freesound:
DST-VampireMonk.mp3 by Striderjapan -- http://www.freesound.org/people/Striderjapan/sounds/141368/ -- License: CC Attribution
vampire bites by Bernuy -- http://www.freesound.org/people/Bernuy/sounds/268501/ -- License: CC Attribution
bow02.ogg by Erdie https://www.freesound.org/people/Erdie/sounds/65734/ -- Licence: CC Attribution
the swarm v31m3 by Setuniman https://www.freesound.org/people/Setuniman/sounds/130695/ -- Licence: CC Attribution
Boiling Towel by unfa https://www.freesound.org/people/unfa/sounds/174499/ -- Licence: CC Attribution