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    • ❄️ Test of a frosted glass material in Unity.
      C#
      MIT License
      93000Updated Jun 10, 2024Jun 10, 2024
    • 针对Unity的Shader参考大全
      C#
      MIT License
      69000Updated May 30, 2024May 30, 2024
    • 希望开源能够帮到所有人
      C#
      Creative Commons Zero v1.0 Universal
      79000Updated Apr 14, 2024Apr 14, 2024
    • URP-PSX

      Public
      PSX retro graphics plugin for URP with Shadergraph in Unity
      C#
      MIT License
      58000Updated Apr 12, 2024Apr 12, 2024
    • Graphics

      Public
      Unity Graphics - Including Scriptable Render Pipeline
      C#
      Other
      797000Updated Mar 5, 2024Mar 5, 2024
    • A collection of practical Unity shaders for your next project
      HLSL
      Other
      14000Updated Mar 3, 2024Mar 3, 2024
    • An integrated solution for authoring / importing / simulating / rendering strand-based hair in Unity.
      C#
      Other
      99000Updated Mar 1, 2024Mar 1, 2024
    • Anaglyph 3D (red/cyan) render feature for Unity's URP
      C#
      MIT License
      4000Updated Feb 29, 2024Feb 29, 2024
    • lygia

      Public
      LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
      GLSL
      Other
      164000Updated Feb 27, 2024Feb 27, 2024
    • OtisFX

      Public
      A small set of effects for Reshade
      HLSL
      Other
      32000Updated Feb 21, 2024Feb 21, 2024
    • A custom renderer feature for screen space outlines
      C#
      MIT License
      51000Updated Feb 18, 2024Feb 18, 2024
    • URP_Toon

      Public
      A Toon Shader in Unity Universal Render Pipeline.
      C#
      MIT License
      91000Updated Feb 16, 2024Feb 16, 2024
    • Customize on-demand shadow rendering in HDRP.
      C#
      GNU General Public License v3.0
      3000Updated Feb 15, 2024Feb 15, 2024
    • C#
      MIT License
      22000Updated Jan 31, 2024Jan 31, 2024
    • Real-time sph fluid simulation in unity.
      C#
      12000Updated Jan 24, 2024Jan 24, 2024
    • Outline sprite glow effect for Unity game engine
      ShaderLab
      MIT License
      202000Updated Jan 19, 2024Jan 19, 2024
    • MToon

      Public
      Toon Shader with Unity Global Illumination
      C#
      MIT License
      59000Updated Jan 16, 2024Jan 16, 2024
    • 记录学习Unity Shader过程中实现过的一些Demo。
      ShaderLab
      240000Updated Jan 12, 2024Jan 12, 2024
    • Fluid-Sim

      Public
      A simple 2D and 3D fluid simulation
      C#
      MIT License
      103000Updated Dec 24, 2023Dec 24, 2023
    • Optimized implementation of camera stacking for UI only in HDRP.
      ShaderLab
      MIT License
      22000Updated Dec 18, 2023Dec 18, 2023
    • HLSL
      Mozilla Public License 2.0
      66000Updated Dec 12, 2023Dec 12, 2023
    • Unity Basic Shader
      C#
      199000Updated Dec 1, 2023Dec 1, 2023
    • A few shader code templates/examples for Unity, Universal Render Pipeline (URP v10 / Unity 2020.3). ShaderLab & HLSL.
      ShaderLab
      Creative Commons Zero v1.0 Universal
      47000Updated Sep 24, 2023Sep 24, 2023
    • ✏️ Test of an hologram material made in Unity.
      C#
      MIT License
      94000Updated Sep 7, 2023Sep 7, 2023
    • A cubic bézier curve created in Unity using line renderers 🏹
      ShaderLab
      GNU General Public License v3.0
      2000Updated Sep 4, 2023Sep 4, 2023
    • Unity Post Processing Stack Library | Unity引擎的高品质后处理库
      C#
      MIT License
      669000Updated Jul 14, 2023Jul 14, 2023
    • A system for packaging up shaders for different render pipelines/versions of unity, and making them act as if they are a single shader
      C#
      MIT License
      11000Updated Jul 10, 2023Jul 10, 2023
    • HLSL
      2000Updated Jul 10, 2023Jul 10, 2023
    • PrimoToon

      Public
      Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
      C#
      GNU General Public License v3.0
      83000Updated Jul 6, 2023Jul 6, 2023
    • This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
      C++
      BSD 3-Clause "New" or "Revised" License
      121000Updated Jun 8, 2023Jun 8, 2023