Skip to content

Tags: optikfluffel/openage

Tags

v0.3.0

Toggle v0.3.0's commit message
Major refactoring that adds tons of internal features and a few new v…

…isible features.

 * New language versions: Python 3.4, C++14, Cython 0.22
 * Python code is now compliance-checked via pylint
 * Integrated various code sanitizers and the clang static analyzer
 * C++ <-> Python function calling interface, based on Cython
 * Proper and integrated C++ and Python logging subsystem
 * Dumped GLEW for libepoxy
 * Keybindings manager
 * New C++ and Python testing system

Visible features:

 * Unified program entry point
 * Asset conversion automatically runs when launching the game
 * Units can perform various commands
 * Units actively search for new commands
 * Units can fight
 * Mode indicator

v0.2.3

Toggle v0.2.3's commit message
Whee, another release you've all been waiting for!

New shiny stuff:
* Walking units
* Pathfinding
* Profiling
* Inotify asset refreshing
* First drafts for nyan
* Terrain debug grid (F4)
* Unit creation and death sounds
* Mac OSX support
* AOE:HD support

Improvements:
* Buildsystem heavily boosted
* Gamespec loading job in background
* Random things all over the code

v0.2.2

Toggle v0.2.2's commit message
import all raw orignal gamedata

the members to be available in C++ are defined in convert/gamedata/
the code generation automatically creates all needed files.

these reside in src/gamedata/ and are a huge tree structure
which equals the content of the empires2x1p1.dat file.

v0.2.1

Toggle v0.2.1's commit message
infinite terrain and sound

this was mainly background work, especially the original data
conversion was improved. basic sound support was implemented,
some bugs in the terrain rendering algorithm were fixed.

v0.2.0

Toggle v0.2.0's commit message
milestone 2

rendering a single building (an university.),
from the stock age2 media files

coloring works, it's done by a fragment shader that replaces
alpha-marked base colors (of the blue player)

v0.1.0

Toggle v0.1.0's commit message
milestone 1

sdl window is working, with a gaben displayed: how awesome is that?!!

mouse clicks also trigger the drawing of a castle and village center,
these images were extracted from the age2 wiki.

v0.0.0

Toggle v0.0.0's commit message
milestone 0

game environment specification completed