Stars
GPU-based cellular growth simulation in Unity. 🧠
A continuation of the popular Artemis ECS framework
Roadmap to becoming a game developer in 2022
Implementation of the curve modifier from Blender to Unity3D
Immersive first-person parkour in a surreal, physics-driven voxel world.
Style transfer, deep learning, feature transform
Doug Moore's Fast Hilbert Curve Generation, Sorting, and Range Queries
C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.
id-Software / DOOM-3
Forked from TTimo/doom3.gplDoom 3 GPL source release
Unity 3D implementation of metaballs and marching cubes algorithm