Skip to content

oafolabi/libsdf

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

10 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

libSDF

libSDF is a library providing a CUDA based implementation of a signed distance fucntion as described in Curless & Levoy.

It provides methods for merging depth maps and for extracting the resultant 3D mesh or for raycasting it to an image buffer.

The code is not tremendously optimised and there is definitely scope for imporvement.

Usage

Checkout the repository then

$ md build
$ cmake ..
$ make

To use, #include "libsdf/TSDFVolume.hpp" #include "libsdf/PngWrapper.hpp"

// Create a volume with 256 voxels in X, Y and Z dimensions, representing a space 2000mm in X, Y and Z dimensions
TSDFVolume * volume = new TSDFVolume( 256, 256, 256, 2000.f, 2000.f, 2000.f );

// Move the origin of the volume so that origin of space is centred in the volume
volume->offset( -1000.f, -1000.f, -1000.f);

// Use the default Kinect camera intrinics and position camera at origin of space
Camera * camera = Camera::default_depth_camera( );

// Acquire a depth buffer ...
uint8_t *depth_buffer;
uint32_t wisth, height;

// Integrate depth map into TSDF
volume->integrate( depth_buffer, width, height, camera );

// Save the TSDF file
volume->save_to_file("/home/dave/Desktop/tsdf.dat");

// Render the volume as a scene and normals
Eigen::Matrix< float, 3, Eigen::Dynamic> vertices;
Eigen::Matrix< float, 3, Eigen::Dynamic> normals;

std::cout << "Raycasting" << std::endl;
volume->raycast( 512, 424, *camera, vertices, normals );

std::cout << "Rendering to image " << std::endl;
Eigen::Vector3f light_source { 0,0,-1000 };
PngWrapper *p = scene_as_png( 512, 424, vertices, normals, *camera, light_source );
p->save_to("/home/dave/Desktop/scene.png");
delete p;

std::cout << "Rendering normals to image " << std::endl;
p = normals_as_png( 512, 424, normals );
std::cout << "Saving PNG" << std::endl;
p->save_to("/home/dave/Desktop/normals.png");
delete p;

About

TSDF library

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • Cuda 51.7%
  • C++ 47.5%
  • CMake 0.8%