Subnautica-meets-terraria in 2D using Godot
- travel depth limited by player progression
- snap-fit & modular base building
- energy generators (solar, bioreactor, nuclear, ionic)
- built-in AI/story driven guide
- projectile based combat
- unload to nearby chests inventory mechanic
- fishing
- well defined biomes
- multiple progression routes (ranged, melee, magic)