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Deep Sea

Subnautica-meets-terraria in 2D using Godot

Mechanics

Subnautica

  • travel depth limited by player progression
  • snap-fit & modular base building
  • energy generators (solar, bioreactor, nuclear, ionic)
  • built-in AI/story driven guide

Terraria

  • projectile based combat
  • unload to nearby chests inventory mechanic
  • fishing
  • well defined biomes
  • multiple progression routes (ranged, melee, magic)

example game design document

Characters

Story

Theme

Story Progression

Gameplay

Goals

User Skills

Game Mechanics

Items & Power-ups

Progression & Challenge

Losing

Art Style

Music & Sounds

Technical Description

Marketing & Funding

Demographics

Platforms & Monetisation

Localisation

Other Ideas

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Subnautica-meets-terraria in 2D using Godot

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