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Original file line number | Diff line number | Diff line change |
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@@ -12,6 +12,7 @@ | |
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"jsList" : [ | ||
"src/resource.js", | ||
"src/main-scene.js" | ||
"src/main-scene.js", | ||
"src/title-scene.js" | ||
] | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,60 @@ | ||
var TitleScene = cc.Scene.extend({ | ||
onEnter:function () { | ||
this._super(); | ||
var layer = new TitleSceneLayer(); | ||
this.addChild(layer); | ||
} | ||
}); | ||
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var TitleSceneLayer = cc.Layer.extend({ | ||
ctor: function() { | ||
this._super(); | ||
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var winSize = cc.director.getWinSize(); | ||
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// 背景の追加 | ||
var background = new cc.Sprite(res.titleBackground); | ||
background.setPosition(cc.p(winSize.width / 2.0, winSize.height / 2.0)); | ||
this.addChild(background); | ||
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// ロゴの追加 | ||
var logo = new cc.Sprite(res.titleLogo); | ||
logo.setPosition(cc.p(winSize.width / 2.0, winSize.height - 150)); | ||
this.addChild(logo); | ||
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// Touch to Startの追加 | ||
var touchToStart = new cc.Sprite(res.titleStart); | ||
touchToStart.setPosition(cc.p(winSize.width / 2.0, 90)); | ||
// 点滅させるアクションの定義 | ||
var blink = cc.sequence(cc.fadeTo(0.5, 127), | ||
cc.fadeTo(0.5, 255)); | ||
touchToStart.runAction(cc.repeatForever(blink)); | ||
this.addChild(touchToStart); | ||
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// 画面をタッチしたときにメイン画面へ遷移 | ||
var listener = cc.eventManager.addListener({ | ||
event: cc.EventListener.TOUCH_ONE_BY_ONE, | ||
onTouchBegan: function(touch, event) { | ||
cc.audioEngine.playEffect(res.decideEffect); | ||
// 何度も押せないように一度押したらアクションを無効化する | ||
cc.eventManager.removeListener(listener); | ||
// 0.5秒待ってからcallFuncを呼ぶ | ||
var delay = cc.delayTime(0.5); | ||
// ゲームを始めるアクション | ||
var startGame = cc.callFunc(function() { | ||
var scene = new MainScene(); | ||
var transition = new cc.TransitionPageTurn(0.5, scene, true); | ||
cc.director.runScene(transition); | ||
}, this); | ||
this.runAction(cc.sequence(delay, | ||
startGame)); | ||
return true; | ||
}.bind(this), | ||
}, this); | ||
}, | ||
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onEnterTransitionDidFinish: function() { | ||
this._super(); | ||
cc.audioEngine.playMusic(res.titleMusic, true); | ||
} | ||
}); |