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Starred repositories
Get started quickly with Next.js, Postgres, Stripe, and shadcn/ui.
A modern take on MMO Engine design and architecture.
Rythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.
Complete Open Source and Modular solution for MMO
Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.
Dear ImGui Automation Engine & Test Suite
Minecraft-like game engine written in C++17 with a client/server architecture and support for Lua modding
A drop-in entity editor for EnTT with Dear ImGui
A simple example on how to use entt (https://github.com/skypjack/entt) and GameNetworkingSockets (https://github.com/ValveSoftware/GameNetworkingSockets) within godot
An example of how to use the ECS part of the EnTT framework
Frequently asked questions about Entity Component Systems
a Rust API for Flecs : a fast entity component system (ECS)
A Rust framework for building Minecraft servers.
A reimplementation of the minecraft server in rust.
Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
Easy to integrate Vulkan memory allocation library
IDA Pro plugin with a rich set of features: decryption, deobfuscation, patching, lib code recognition and various pseudocode transformations
Display in-game FPS/performance/hardware metrics in a Godot 4.x project
Create and manage game settings in Godot Engine.
Modular Character Controller for Godot 4. Includes FPS version with headbob and camera movement. (Walk, Crouch, Sprint, Swim and Fly Mode).
Modular inventory system for godot 4 with nodes, compatible with multiplayer, separate logic from the UI, Using items as separate resources.
C/C++ WebRTC network library featuring Data Channels, Media Transport, and WebSockets