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(Freelance / Consulting)
- Meiningen, Germany
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22:38
(UTC +02:00) - http://metaleap.net
Stars
Code and demos for Reconstructing TypeScript blog posts.
A Visual Studio Code extension for Chez Scheme, it uses the REPL for autocompletions and to evaluate expressions.
A Clojure dialect hosted on LLVM with native C++ interop
A fully-fledged game made in Wicked Engine!
Fast RISC-V-based scripting backend for game engines
RmlUi - The HTML/CSS User Interface library evolved
My understanding of Unreal Engine 5's experimental ECS plugin with a small sample project.
Unreal Engine tools for baking Skeletal Mesh animation into textures to animate meshes through the material shader
Runtime writing to huge (4K+) textures at realtime framerates.
Minimum viable Flecs entity component system implementation in Unreal Engine.
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
A procedural textures authoring and 3D model painting tool based on the Godot game engine
Cross Platform Professional Procedural Terrain Generation & Texturing Tool
Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
A simple program to simulate artificial life using attraction/reuplsion forces between many particles
This code plugin for Unreal Engine provides functions that drastically improve the quality of life during the implementation of game flow in C++.
An application that allows you to change the settings of MSI laptops running Linux
A simple console programm to create a random heightmap based on different algorithms.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
A portable, open-source, coherent noise-generating library for C++