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A complete computer science study plan to become a software engineer.
Fast samplers for Neyman-Scott processes.
Collection of Summer 2025 tech internships!
syzkaller is an unsupervised coverage-guided kernel fuzzer
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Training materials associated with NVIDIA's CUDA Training Series (www.olcf.ornl.gov/cuda-training-series/)
Official PyTorch implementation of DW-GAN, 1st place solution of NTIRE 2021 NonHomogeneous Dehazing Challenge (CVPR Workshop 2021).
Domain Adaptation for Image Dehazing, CVPR2020
Deep residual haze network for image dehazing and deraining
A collection of AWESOME things about domian adaptation
README and scripts for the Cityscapes Dataset
Variational Quantum Circuit Simulator for Quantum Computation Research
Attentive Generative Adversarial Network for Raindrop Removal from A Single Image (CVPR 2018)
Latex code for making neural networks diagrams
A playbook for systematically maximizing the performance of deep learning models.
Deep Reinforcement Learning (PPO) in Autonomous Driving (Carla) [from scratch]
FrancescoSaverioZuppichini / Pytorch-how-and-when-to-use-Module-Sequential-ModuleList-and-ModuleDict
Code for my medium article
A curated list of resources related to training of GANs
Tensors and Dynamic neural networks in Python with strong GPU acceleration
RoadMap to becoming an embedded systems engineer in 2018
Image-to-Image Translation in PyTorch
PyTorch implementations of Generative Adversarial Networks.
A modern, C++-native, test framework for unit-tests, TDD and BDD - using C++14, C++17 and later (C++11 support is in v2.x branch, and C++03 on the Catch1.x branch)