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Crashes related to BIH Raycasting (Low chance but possible) #1288

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Undergarun opened this issue Dec 25, 2012 · 14 comments
Closed

Crashes related to BIH Raycasting (Low chance but possible) #1288

Undergarun opened this issue Dec 25, 2012 · 14 comments
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@Undergarun
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http://pastebin.com/UtvxSxqk
http://pastebin.com/qTsRerdG
http://pastebin.com/4mH9eRkX

@Undergarun
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rsa added a commit that referenced this issue Feb 13, 2013
@mns
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mns commented Feb 21, 2013

http://pastebin.com/D11pEZ27 :(

@rsa
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rsa commented Feb 22, 2013

map cannot be unloaded while any player in this, commit not deal anything. in your dump tRadius = -3.38883972 (very strange), possible i'm forget sign cutting.

@mns
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mns commented Feb 22, 2013

in this case passenger is not player . it is NPC ;)

@rsa
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rsa commented Feb 22, 2013

all NPC's removed from map before map unloading. same ...

@mns
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mns commented Feb 22, 2013

map unloading cause unload all grid in map
unloading grid cause unload NPCs
if (NPC == vehicle) cause remove all passangers
remove passanger cause dismout
if passanger move to unloaded grid this cause crash

this is randomly possible
and this possible when vehicle is in end of one grid and near to other grid.

I`m 100% sure :)

@Undergarun
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@rsa
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rsa commented Feb 27, 2013

@mns, as seen in Undergarun dump, not 100% (or problem not only in this point). possible need check grid load state before apply movevector.

@mns
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mns commented Feb 27, 2013

my check only work in instance (unloading map).
but this problem possible also in grid unloding by time in world maps.

@rsa
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rsa commented Feb 27, 2013

possible. then need make method for check grid load state before send movevector, and use his in this point instead of 2697.

@mns
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mns commented Feb 27, 2013

yes, i confirm to you.

i'm very busy now :(
can you implementing this ?

@rsa
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rsa commented Feb 27, 2013

:) i'm last 2 months very busy...

@rsa
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rsa commented Mar 3, 2013

any news?

@Undergarun
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No new crashes for now, but this crash has really low chance. I close the issue and reopen if crash get back in near future. Thank you.

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