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Start lesson 22 raycaster and mouse events
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{ | ||
"name": "threejs-journey-exercise", | ||
"private": true, | ||
"version": "0.0.0", | ||
"type": "module", | ||
"scripts": { | ||
"dev": "vite", | ||
"build": "vite build" | ||
}, | ||
"devDependencies": { | ||
"vite": "^5.2.10", | ||
"vite-plugin-restart": "^0.4.0" | ||
}, | ||
"dependencies": { | ||
"lil-gui": "^0.19.2", | ||
"three": "^0.164.1" | ||
} | ||
} |
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# Three.js Journey | ||
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## Setup | ||
Download [Node.js](https://nodejs.org/en/download/). | ||
Run this followed commands: | ||
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``` bash | ||
# Install dependencies (only the first time) | ||
npm install | ||
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# Run the local server at localhost:8080 | ||
npm run dev | ||
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# Build for production in the dist/ directory | ||
npm run build | ||
``` |
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8"> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | ||
<title>Raycaster and Mouse Events</title> | ||
<link rel="stylesheet" href="./style.css"> | ||
</head> | ||
<body> | ||
<canvas class="webgl"></canvas> | ||
<script type="module" src="./script.js"></script> | ||
</body> | ||
</html> |
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import * as THREE from 'three' | ||
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js' | ||
import GUI from 'lil-gui' | ||
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/** | ||
* Base | ||
*/ | ||
// Debug | ||
const gui = new GUI() | ||
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// Canvas | ||
const canvas = document.querySelector('canvas.webgl') | ||
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// Scene | ||
const scene = new THREE.Scene() | ||
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/** | ||
* Objects | ||
*/ | ||
const object1 = new THREE.Mesh( | ||
new THREE.SphereGeometry(0.5, 16, 16), | ||
new THREE.MeshBasicMaterial({ color: '#ff0000' }) | ||
) | ||
object1.position.x = - 2 | ||
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const object2 = new THREE.Mesh( | ||
new THREE.SphereGeometry(0.5, 16, 16), | ||
new THREE.MeshBasicMaterial({ color: '#ff0000' }) | ||
) | ||
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const object3 = new THREE.Mesh( | ||
new THREE.SphereGeometry(0.5, 16, 16), | ||
new THREE.MeshBasicMaterial({ color: '#ff0000' }) | ||
) | ||
object3.position.x = 2 | ||
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scene.add(object1, object2, object3) | ||
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/** | ||
* Sizes | ||
*/ | ||
const sizes = { | ||
width: window.innerWidth, | ||
height: window.innerHeight | ||
} | ||
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window.addEventListener('resize', () => | ||
{ | ||
// Update sizes | ||
sizes.width = window.innerWidth | ||
sizes.height = window.innerHeight | ||
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// Update camera | ||
camera.aspect = sizes.width / sizes.height | ||
camera.updateProjectionMatrix() | ||
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// Update renderer | ||
renderer.setSize(sizes.width, sizes.height) | ||
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2)) | ||
}) | ||
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/** | ||
* Camera | ||
*/ | ||
// Base camera | ||
const camera = new THREE.PerspectiveCamera(75, sizes.width / sizes.height, 0.1, 100) | ||
camera.position.z = 3 | ||
scene.add(camera) | ||
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// Controls | ||
const controls = new OrbitControls(camera, canvas) | ||
controls.enableDamping = true | ||
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/** | ||
* Renderer | ||
*/ | ||
const renderer = new THREE.WebGLRenderer({ | ||
canvas: canvas | ||
}) | ||
renderer.setSize(sizes.width, sizes.height) | ||
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2)) | ||
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/** | ||
* Animate | ||
*/ | ||
const clock = new THREE.Clock() | ||
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const tick = () => | ||
{ | ||
const elapsedTime = clock.getElapsedTime() | ||
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// Update controls | ||
controls.update() | ||
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// Render | ||
renderer.render(scene, camera) | ||
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// Call tick again on the next frame | ||
window.requestAnimationFrame(tick) | ||
} | ||
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tick() |
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* | ||
{ | ||
margin: 0; | ||
padding: 0; | ||
} | ||
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html, | ||
body | ||
{ | ||
overflow: hidden; | ||
} | ||
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.webgl | ||
{ | ||
position: fixed; | ||
top: 0; | ||
left: 0; | ||
outline: none; | ||
} |
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# Draco 3D Data Compression | ||
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Draco is an open-source library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics. | ||
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[Website](https://google.github.io/draco/) | [GitHub](https://github.com/google/draco) | ||
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## Contents | ||
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This folder contains three utilities: | ||
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* `draco_decoder.js` — Emscripten-compiled decoder, compatible with any modern browser. | ||
* `draco_decoder.wasm` — WebAssembly decoder, compatible with newer browsers and devices. | ||
* `draco_wasm_wrapper.js` — JavaScript wrapper for the WASM decoder. | ||
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Each file is provided in two variations: | ||
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* **Default:** Latest stable builds, tracking the project's [master branch](https://github.com/google/draco). | ||
* **glTF:** Builds targeted by the [glTF mesh compression extension](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression), tracking the [corresponding Draco branch](https://github.com/google/draco/tree/gltf_2.0_draco_extension). | ||
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Either variation may be used with `THREE.DRACOLoader`: | ||
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```js | ||
var dracoLoader = new THREE.DRACOLoader(); | ||
dracoLoader.setDecoderPath('path/to/decoders/'); | ||
dracoLoader.setDecoderConfig({type: 'js'}); // (Optional) Override detection of WASM support. | ||
``` | ||
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Further [documentation on GitHub](https://github.com/google/draco/tree/master/javascript/example#static-loading-javascript-decoder). | ||
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## License | ||
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[Apache License 2.0](https://github.com/google/draco/blob/master/LICENSE) |
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