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Update README.md
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akbiggs authored Dec 25, 2019
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A test scene + script demoing all the features is included with the package in the `Timer/Example` folder.



## Usage Notes / Caveats

1. This library does not currently seem to work on the Hololens. We are looking into a solution for this.
2. All timers are destroyed when changing scenes. This behaviour is typically desired, and it happens because timers are updated by a TimerController that is also destroyed when the scene changes. Note that as a result of this, creating a Timer when the scene is being closed, e.g. in an object's OnDestroy method, will [result in a Unity error when the TimerController is spawned](http://i.imgur.com/ESFmFDO.png).
1. All timers are destroyed when changing scenes. This behaviour is typically desired, and it happens because timers are updated by a TimerController that is also destroyed when the scene changes. Note that as a result of this, creating a Timer when the scene is being closed, e.g. in an object's OnDestroy method, will [result in a Unity error when the TimerController is spawned](http://i.imgur.com/ESFmFDO.png).

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