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Update README.md
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adamgryu committed May 5, 2016
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Expand Up @@ -75,7 +75,6 @@ Very often, a timer called from a MonoBehaviour will manipulate that behaviour's
public class CoolMonoBehaviour : MonoBehaviour {

void Start() {

// Use the AttachTimer extension method to create a timer that is destroyed when this
// object is destroyed.
this.AttachTimer(5f, () => {
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