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  1. RayTraceGroundUp RayTraceGroundUp Public

    This renderer is based on the original source code of the book named Ray Tracing From The Ground UP. I extended it from the following aspects. Objects: part of sphere, part of tori, globe, and so o…

    C++ 22 3

  2. AnIntroductionToRayTracing AnIntroductionToRayTracing Public

    This renderer is based on the framework of Peter Shirley's ray tracing in one weekend and is extended with tracing almost all of the surfaces mentioned in the book, An Introduction to Ray Tracing. …

    C++ 19 2

  3. BART-Animations BART-Animations Public

    This renderer mainly has two components. First, parsing animation description files (AFF); Second, rendering the three animations of BART. Some default settings are as follows: default settings are…

    C++ 7 1

  4. pbrt-v3 pbrt-v3 Public

    Forked from mmp/pbrt-v3

    Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

    C++ 2 1

  5. ImageMSE ImageMSE Public

    calculate the variance of two images.

    Python 2

  6. video_depth video_depth Public

    Python 2 2