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Matematické modelovanie a počítačová animácia fyzikálnych procesov.

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Physical-based Animations and Mathematical Modeling Material

Project A06 for class on FMFI UK BA

Great Fisherman

Create simple human skeleton (each bone is simply a capsule or box) with a rod (from elastic material) in the hand. Figure should be standing near so me pond. Use inverse kinematics (IK) to animate how the fisherman throws the hook into the pond (hook must be on a visible nylon). When the hook hits the water simple waves should start around. After a short while the fisherman starts to twist the rope (use IK to move other hand in a rotational movement), the nylon should strain and the rod must bend. Camera can be simple static.

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