Main features
- Simple and well structured code design
- Reusable code
- Integrated new Input System, so in future player can change keys mapping
- Character controller based on Rigidbody
Game features
- Walk, Strafe, Jump, Look
- Weapon animation when moving, falling (currently not implemented)
- Weapon shooting: Shoot, Raycast, Reload, Hit point decals (currently not implemented)
- Weapons Inventory (currently not implemented)
- Weapon Zooming (currently not implemented)
- Menu: Pause, Graphics settings, Inputs settings, Audio settings (currently not implemented)
Goal
- Trying my best to make good looking code :)
- Unity 2020
- Unity Input System
- Feel free to make an issues with fixes and/or new ideaas
MIT License