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Instigating Creativity
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Instigating Creativity

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khoparzi/README.md
  • 👋 Hi, I’m @khoparzi
  • 👀 I’m interested in creative applications of computational processes
  • 🌱 I’m forever learning Shader art, process music, live coding systems, OFX and VST plugin architectures
  • 💞️ I’m looking to collaborate on interactive art, tools for sound, music, film and video production
  • 📫 You can reach me via email with contact at this-handle dot com, or look for this same handle on Instagram, Twitter and most other social networks.

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  1. Code from a live-coded performance a... Code from a live-coded performance at GitHub Satellite Mar 2020 with @samarthgulati
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    -- _______ __ __   _______         __         _______         __          __ __ __ __             
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    -- |     __|__|  |_|   |   |.--.--.|  |--.    |     __|.---.-.|  |_.-----.|  |  |__|  |_.-----.    
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    -- |    |  |  |   _|       ||  |  ||  _  |    |__     ||  _  ||   _|  -__||  |  |  |   _|  -__|    
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    -- |_______|__|____|___|___||_____||_____|    |_______||___._||____|_____||__|__|__|____|_____| 
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  2. Code from a live-coded performance a... Code from a live-coded performance at GitHub Universe Dec 2020 with @samarthgulati
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    d1
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      -- $ dubd
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      -- $ stb 0.3 (chunk 8 (fast 2))
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      -- $ slow 8 $ chop 16
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      -- $ smash 8 [2,8,7,2]
  3. Almost a month's worth of Marching.j... Almost a month's worth of Marching.js sketches exploring various experiments with Signed Distance Fields and combinatorial geometries through the month of March 2021. [Marching.js](https://charlieroberts.github.io/marching/playground/) is a JavaScript shader compiler specifically focused on ray marching via signed distance functions.
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    // 1 Mar 2021
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    // Alright time for a new 30 day series! I present to you a new round of Marching.js
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    m = march(
  4. Almost a month's worth of Marching.j... Almost a month's worth of Marching.js sketches exploring various experiments with Julia fractals through the month of July 2020. Marching.js is a JavaScript shader compiler specifically focused on ray marching via signed distance functions.
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    // Try these at https://charlieroberts.github.io/marching/playground/
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    // 1 Jul
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    march(
  5. TidalSetup TidalSetup Public

    Configs and settings for my custom TidalCycles setup

    SuperCollider 6 2

  6. A little include that lets you embed... A little include that lets you embed Instagram posts on your GitHub Pages site.
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    <blockquote class="instagram-media" data-instgrm-permalink="https://www.instagram.com/p/{{ include.id }}/?utm_source=ig_embed&amp;utm_medium=loading" data-instgrm-version="12" style=" background:#FFF; border:0; border-radius:3px; box-shadow:0 0 1px 0 rgba(0,0,0,0.5),0 1px 10px 0 rgba(0,0,0,0.15); margin: 1px; max-width:540px; min-width:326px; padding:0; width:99.375%; width:-webkit-calc(100% - 2px); width:calc(100% - 2px);">
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      <div style="padding:16px;"> <a href="https://www.instagram.com/p/{{ include.id }}/?utm_source=ig_embed&amp;utm_medium=loading" style=" background:#FFFFFF; line-height:0; padding:0 0; text-align:center; text-decoration:none; width:100%;" target="_blank">
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          <div style=" display: flex; flex-direction: row; align-items: center;">
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            <div style="background-color: #F4F4F4; border-radius: 50%; flex-grow: 0; height: 40px; margin-right: 14px; width: 40px;"></div>
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            <div style="display: flex; flex-direction: column; flex-grow: 1; justify-content: center;">