SwiftGo is a pure Swift/C library that allows you to use Go's concurrency features in Swift 2.
- No
Foundation
depency (Linux ready) - Goroutines
- Preallocate Goroutines
- Channels
- Fallible Channels
- Receive-only Channels
- Send-only Channels
- Select
- Timer
- Ticker
SwiftGo wraps a modified version of the C library libmill.
##Performance
SwiftGo is usually 2 to 3 times faster than Grand Central Dispatch. It's faster because the goroutines are light coroutines managed by libmill instead of the threads in GCD, which call to the OS. The Chinese Whispers example in the command line application shows how you can create up to 100.000 concurrent goroutines (tested in a 8 GB MacBook Pro early 2015).
You can run the performance tests in your machine and see for yourself. Just run the tests in PerformanceTests.swift
.
##Usage
func doSomething() {
print("did something")
}
// call sync
doSomething()
// call async
go(doSomething())
// async closure
go {
print("did something else")
}
go {
// wakes up 1 second from now
wakeUp(now + 1 * second)
print("yawn")
}
// nap for two seconds so the program
// doesn't terminate before the print
nap(2 * second)
Channels are typed and return optionals wrapping the value or nil if the channel is closed and doesn't have any values left in the buffer.
let messages = Channel<String>()
go(messages <- "ping")
let message = <-messages
print(message!)
// without operators
let messages = Channel<String>()
go(messages.receive("ping"))
let message = messages.send()
print(message!)
// buffered channels
let messages = Channel<String>(bufferSize: 2)
messages <- "buffered"
messages <- "channel"
print(!<-messages)
print(!<-messages)
You can get a reference to a channel with receive or send only capabilities.
func receiveOnly(channel: ReceivingChannel<String>) {
// can only receive
channel <- "yo"
}
func sendOnly(channel: SendingChannel<String>) {
// can only send
<-channel
}
let channel = Channel<String>(bufferSize: 1)
receiveOnly(channel.receivingChannel)
sendOnly(channel.sendingChannel)
Fallible channels accept values and errors as well.
struct Error : ErrorType {}
let channel = FallibleChannel<String>(bufferSize: 2)
channel <- "yo"
channel <- Error()
do {
let yo = try <-channel
try <-channel // will throw
} catch {
print("error")
}
let channel = Channel<String>()
let fallibleChannel = FallibleChannel<String>()
select { when in
when.receiveFrom(channel) { value in
print("received \(value)")
}
when.receiveFrom(fallibleChannel) { result in
result.success { value in
print(value)
}
result.failure { error in
print(error)
}
}
when.send("value", to: channel) {
print("sent value")
}
when.send("value", to: fallibleChannel) {
print("sent value")
}
when.throwError(Error(), into: fallibleChannel) {
print("threw error")
}
when.timeout(now + 1 * second) {
print("timeout")
}
when.otherwise {
print("default case")
}
}
// you can disable a channel selection by turning it to nil
var channelA: Channel<String>? = Channel<String>()
var channelB: Channel<String>? = Channel<String>()
if arc4random_uniform(2) == 0 {
channelA = nil
print("disabled channel a")
} else {
channelB = nil
print("disabled channel b")
}
go(channelA <- "a")
go(channelB <- "b")
select { when in
when.receiveFrom(channelA) { value in
print("received \(value) from channel a")
}
when.receiveFrom(channelB) { value in
print("received \(value) from channel b")
}
}
Carthage is a decentralized dependency manager that automates the process of adding frameworks to your Cocoa application.
You can install Carthage with Homebrew using the following command:
$ brew update
$ brew install carthage
To integrate SwiftGo into your Xcode project using Carthage, specify it in your Cartfile
:
github "Zewo/SwiftGo" ~> 0.2
If you prefer not to use a dependency manager, you can integrate SwiftGo into your project manually.
- Open up Terminal,
cd
into your top-level project directory, and run the following command "if" your project is not initialized as a git repository:
$ git init
- Add SwiftGo as a git submodule by running the following command:
$ git submodule add https://github.com/Zewo/SwiftGo.git
-
Open the new
SwiftGo
folder, and drag theSwiftGo.xcodeproj
into the Project Navigator of your application's Xcode project.It should appear nested underneath your application's blue project icon. Whether it is above or below all the other Xcode groups does not matter.
-
Select the
SwiftGo.xcodeproj
in the Project Navigator and verify the deployment target matches that of your application target. -
Next, select your application project in the Project Navigator (blue project icon) to navigate to the target configuration window and select the application target under the "Targets" heading in the sidebar.
-
In the tab bar at the top of that window, open the "General" panel.
-
Click on the
+
button under the "Embedded Binaries" section. -
You will see two different
SwiftGo.xcodeproj
folders each with two different versions of theSwiftGo.framework
nested inside aProducts
folder.It does not matter which
Products
folder you choose from, but it does matter whether you choose the top or bottomSwiftGo.framework
. -
Select the top
SwiftGo.framework
for OS X and the bottom one for iOS.You can verify which one you selected by inspecting the build log for your project. The build target for
SwiftGo
will be listed as eitherSwiftGo iOS
orSwiftGo OSX
. -
And that's it!
The
SwiftGo.framework
is automagically added as a target dependency, linked framework and embedded framework in a copy files build phase which is all you need to build on the simulator and a device.
###Command Line Application
Unfortunately swift does not support importing Swift Frameworks in command line applications. To use SwiftGo in a command line application you'll have to:
- add all .swift and .c files from SwiftGo and libmill to the command line application target
- add
$(SRCROOT)/Dependencies
to Import Paths at Swift Compiler - Serach Paths in the Build Settings
There's an example of a command line application target in the Xcode project.
The examples were taken from gobyexample and translated from Go to Swift using SwiftGo. The Xcode project contains a playground with all the examples below. Compile the framework at least once and then you're free to play with the playground examples.
A goroutine is a lightweight thread of execution.
func f(from: String) {
for i in 0 ..< 4 {
print("\(from): \(i)")
yield
}
}
Suppose we have a function call f(s)
. Here's how we'd call
that in the usual way, running it synchronously.
f("direct")
To invoke this function in a goroutine, use go(f(s))
. This new
goroutine will execute concurrently with the calling one.
go(f("goroutine"))
You can also start a goroutine with a closure.
go {
print("going")
}
Our two function calls are running asynchronously in separate goroutines now, so execution falls through to here. We wait 1 second before the program exits
nap(1 * second)
print("done")
When we run this program, we see the output of the blocking call first, then the interleaved output of the two gouroutines. This interleaving reflects the goroutines being run concurrently by the runtime.
###Output
direct: 0
direct: 1
direct: 2
direct: 3
goroutine: 0
going
goroutine: 1
goroutine: 2
goroutine: 3
done
Channels are the pipes that connect concurrent goroutines. You can send values into channels from one goroutine and receive those values into another goroutine.
Create a new channel with Channel<Type>()
.
Channels are typed by the values they convey.
let messages = Channel<String>()
Send a value into a channel using the channel <- value
syntax. Here we send "ping"
to the messages
channel we made above, from a new goroutine.
go(messages <- "ping")
The <-channel
syntax receives a value from the
channel. Here we'll receive the "ping"
message
we sent above and print it out.
let message = <-messages
print(message!)
When we run the program the "ping" message is successfully passed from one goroutine to another via our channel. By default sends and receives block until both the sender and receiver are ready. This property allowed us to wait at the end of our program for the "ping" message without having to use any other synchronization.
Values received from channels are Optional
s. If you try to get a value from a closed channel with no values left in the buffer, it'll return nil
. If you are sure that there is a value wraped in the Optional
, you can use the !<-
operator, which returns an implictly unwraped optional.
###Output
ping
By default channels are unbuffered, meaning that they
will only accept receiving values (channel <- value
) if there is a
corresponding receive (let value = <-channel
) ready to receive the
value sent by the channel. Buffered channels accept a limited
number of values without a corresponding receiver for
those values.
Here we make a channel of strings buffering up to 2 values.
let messages = Channel<String>(bufferSize: 2)
Because this channel is buffered, we can send these values into the channel without a corresponding concurrent receive.
messages <- "buffered"
messages <- "channel"
Later we can receive these two values as usual.
print(!<-messages)
print(!<-messages)
###Output
buffered
channel
We can use channels to synchronize execution across goroutines. Here's an example of using a blocking receive to wait for a goroutine to finish.
This is the function we'll run in a goroutine. The
done
channel will be used to notify another
goroutine that this function's work is done.
func worker(done: Channel<Bool>) {
print("working...")
nap(1 * second)
print("done")
done <- true // Send a value to notify that we're done.
}
Start a worker goroutine, giving it the channel to notify on.
let done = Channel<Bool>(bufferSize: 1)
go(worker(done))
Block until we receive a notification from the worker on the channel.
<-done
If you removed the <-done
line from this program, the program would
exit before the worker even started.
###Output
working...
done
When using channels as function parameters, you can specify if a channel is meant to only send or receive values. This specificity increases the type-safety of the program.
This ping
function only accepts a channel that receives
values. It would be a compile-time error to try to
receive values from this channel.
func ping(pings: ReceivingChannel<String>, message: String) {
pings <- message
}
The pong
function accepts one channel that only sends values
(pings
) and a second that only receives values (pongs
).
func pong(pings: SendingChannel<String>, _ pongs: ReceivingChannel<String>) {
let message = !<-pings
pongs <- message
}
let pings = Channel<String>(bufferSize: 1)
let pongs = Channel<String>(bufferSize: 1)
ping(pings.receivingChannel, message: "passed message")
pong(pings.sendingChannel, pongs.receivingChannel)
print(!<-pongs)
###Output
passed message
Select lets you wait on multiple channel operations. Combining goroutines and channels with select is an extremely powerful feature.
For our example we'll select across two channels.
let channel1 = Channel<String>()
let channel2 = Channel<String>()
Each channel will receive a value after some amount of time, to simulate e.g. blocking RPC operations executing in concurrent goroutines.
go {
nap(1 * second)
channel1 <- "one"
}
go {
nap(2 * second)
channel2 <- "two"
}
We'll use select
to await both of these values
simultaneously, printing each one as it arrives.
for _ in 0 ..< 2 {
select { when in
when.receiveFrom(channel1) { message1 in
print("received \(message1)")
}
when.receiveFrom(channel2) { message2 in
print("received \(message2)")
}
}
}
We receive the values "one"
and then "two"
as expected.
Note that the total execution time is only ~2 seconds since
both the 1 and 2 second nap
s execute concurrently.
###Output
received one
received two
Timeouts are important for programs that connect to
external resources or that otherwise need to bound
execution time. Implementing timeouts is easy and
elegant thanks to channels and select
.
For our example, suppose we're executing an external
call that returns its result on a channel channel1
after 2s.
let channel1 = Channel<String>(bufferSize: 1)
go {
nap(2 * second)
channel1 <- "result 1"
}
Here's the select
implementing a timeout.
receiveFrom(channel1)
awaits the result and timeout(now + 1 * second)
awaits a value to be sent after the timeout of
1s. Since select
proceeds with the first
receive that's ready, we'll take the timeout case
if the operation takes more than the allowed 1s.
select { when in
when.receiveFrom(channel1) { result in
print(result)
}
when.timeout(now + 1 * second) {
print("timeout 1")
}
}
If we allow a longer timeout of 3s, then the receive
from channel2
will succeed and we'll print the result.
let channel2 = Channel<String>(bufferSize: 1)
go {
nap(2 * second)
channel2 <- "result 2"
}
select { when in
when.receiveFrom(channel2) { result in
print(result)
}
when.timeout(now + 3 * second) {
print("timeout 2")
}
}
Running this program shows the first operation timing out and the second succeeding.
Using this select timeout pattern requires communicating results over channels. This is a good idea in general because other important features are based on channels and select. We’ll look at two examples of this next: timers and tickers.
###Output
timeout 1
result 2
Basic sends and receives on channels are blocking.
However, we can use select
with a otherwise
clause to
implement non-blocking sends, receives, and even
non-blocking multi-way select
s.
let messages = Channel<String>()
let signals = Channel<Bool>()
Here's a non-blocking receive. If a value is
available on messages
then select
will take
the receiveFrom(messages)
case with that value. If not
it will immediately take the otherwise
case.
select { when in
when.receiveFrom(messages) { message in
print("received message \(message)")
}
when.otherwise {
print("no message received")
}
}
A non-blocking send works similarly.
let message = "hi"
select { when in
when.send(message, to: messages) {
print("sent message \(message)")
}
when.otherwise {
print("no message sent")
}
}
We can use multiple cases above the otherwise
clause to implement a multi-way non-blocking
select. Here we attempt non-blocking receives
on both messages
and signals
.
select { when in
when.receiveFrom(messages) { message in
print("received message \(message)")
}
when.receiveFrom(signals) { signal in
print("received signal \(signal)")
}
when.otherwise {
print("no activity")
}
}
###Output
no message received
no message sent
no activity
Closing a channel indicates that no more values can be sent to it. This can be useful to communicate completion to the channel's receivers.
In this example we'll use a jobs
channel to
communicate work to be done to a worker goroutine. When we have no more jobs for
the worker we'll close
the jobs
channel.
let jobs = Channel<Int>(bufferSize: 5)
let done = Channel<Bool>()
Here's the worker goroutine. It repeatedly receives
from jobs
with j = <-jobs
. The return value
will be nil
if jobs
has been close
d and all
values in the channel have already been received.
We use this to notify on done
when we've worked
all our jobs.
go {
while true {
if let job = <-jobs {
print("received job \(job)")
} else {
print("received all jobs")
done <- true
return
}
}
}
This sends 3 jobs to the worker over the jobs
channel, then closes it.
for job in 1 ... 3 {
print("sent job \(job)")
jobs <- job
}
jobs.close()
print("sent all jobs")
We await the worker using the synchronization approach we saw earlier.
<-done
The idea of closed channels leads naturally to our next example: iterating over channels.
###Output
sent job 1
received job 1
sent job 2
received job 2
sent job 3
received job 3
sent all jobs
received job 3
received all jobs
We can use for in
to iterate over
values received from a channel.
We'll iterate over 2 values in the queue
channel.
let queue = Channel<String>(bufferSize: 2)
queue <- "one"
queue <- "two"
queue.close()
This for in
loop iterates over each element as it's
received from queue
. Because we close
d the
channel above, the iteration terminates after
receiving the 2 elements. If we didn't close
it
we'd block on a 3rd receive in the loop.
for element in queue {
print(element)
}
This example also showed that it’s possible to close a non-empty channel but still have the remaining values be received.
###Output
one
two
We often want to execute code at some point in the future, or repeatedly at some interval. Timer and ticker features make both of these tasks easy. We'll look first at timers and then at tickers.
Timers represent a single event in the future. You tell the timer how long you want to wait, and it provides a channel that will be notified at that time. This timer will wait 2 seconds.
let timer1 = Timer(deadline: now + 2 * second)
The <-timer1.channel
blocks on the timer's channel
until it sends a value indicating that the timer
expired.
<-timer1.channel
print("Timer 1 expired")
If you just wanted to wait, you could have used
nap
. One reason a timer may be useful is
that you can cancel the timer before it expires.
Here's an example of that.
let timer2 = Timer(deadline: now + 1 * second)
go {
<-timer2.channel
print("Timer 2 expired")
}
let stop2 = timer2.stop()
if stop2 {
print("Timer 2 stopped")
}
The first timer will expire ~2s after we start the program, but the second should be stopped before it has a chance to expire.
###Output
Timer 1 expired
Timer 2 stopped
Timers are for when you want to do something once in the future - tickers are for when you want to do something repeatedly at regular intervals. Here's an example of a ticker that ticks periodically until we stop it.
Tickers use a similar mechanism to timers: a
channel that is sent values. Here we'll use the
generator
builtin on the channel to iterate over
the values as they arrive every 500ms.
let ticker = Ticker(period: 500 * millisecond)
go {
for time in ticker.channel {
print("Tick at \(time)")
}
}
Tickers can be stopped like timers. Once a ticker is stopped it won't receive any more values on its channel. We'll stop ours after 1600ms.
nap(1600 * millisecond)
ticker.stop()
print("Ticker stopped")
When we run this program the ticker should tick 3 times before we stop it.
###Output
Tick at 37024098
Tick at 37024599
Tick at 37025105
Ticker stopped
In this example we'll look at how to implement a worker pool using goroutines and channels.
Here's the worker, of which we'll run several
concurrent instances. These workers will receive
work on the jobs
channel and send the corresponding
results on results
. We'll sleep a second per job to
simulate an expensive task.
func worker(id: Int, jobs: Channel<Int>, results: Channel<Int>) {
for job in jobs {
print("worker \(id) processing job \(job)")
nap(1 * second)
results <- job * 2
}
}
In order to use our pool of workers we need to send them work and collect their results. We make 2 channels for this.
let jobs = Channel<Int>(bufferSize: 100)
let results = Channel<Int>(bufferSize: 100)
This starts up 3 workers, initially blocked because there are no jobs yet.
for workerId in 1 ... 3 {
go(worker(workerId, jobs: jobs, results: results))
}
Here we send 9 jobs
and then close
that
channel to indicate that's all the work we have.
for job in 1 ... 9 {
jobs <- job
}
jobs.close()
Finally we collect all the results of the work.
for _ in 1 ... 9 {
<-results
}
Our running program shows the 9 jobs being executed by various workers. The program only takes about 3 seconds despite doing about 9 seconds of total work because there are 3 workers operating concurrently.
###Output
worker 1 processing job 1
worker 2 processing job 2
worker 3 processing job 3
worker 1 processing job 4
worker 2 processing job 5
worker 3 processing job 6
worker 1 processing job 7
worker 2 processing job 8
worker 3 processing job 9
Rate limiting is an important mechanism for controlling resource utilization and maintaining quality of service. SwiftGo elegantly supports rate limiting with goroutines, channels, and tickers.
First we'll look at basic rate limiting. Suppose we want to limit our handling of incoming requests. We'll serve these requests off a channel of the same name.
var requests = Channel<Int>(bufferSize: 5)
for request in 1 ... 5 {
requests <- request
}
requests.close()
This limiter
channel will receive a value
every 200 milliseconds. This is the regulator in
our rate limiting scheme.
let limiter = Ticker(period: 200 * millisecond)
By blocking on a receive from the limiter
channel
before serving each request, we limit ourselves to
1 request every 200 milliseconds.
for request in requests {
<-limiter.channel
print("request \(request) \(now)")
}
print("")
We may want to allow short bursts of requests in
our rate limiting scheme while preserving the
overall rate limit. We can accomplish this by
buffering our limiter channel. This burstyLimiter
channel will allow bursts of up to 3 events.
let burstyLimiter = Channel<Int>(bufferSize: 3)
Fill up the channel to represent allowed bursting.
for _ in 0 ..< 3 {
burstyLimiter <- now
}
Every 200 milliseconds we'll try to add a new
value to burstyLimiter
, up to its limit of 3.
go {
for time in Ticker(period: 200 * millisecond).channel {
burstyLimiter <- time
}
}
Now simulate 5 more incoming requests. The first
3 of these will benefit from the burst capability
of burstyLimiter
.
let burstyRequests = Channel<Int>(bufferSize: 5)
for request in 1 ... 5 {
burstyRequests <- request
}
burstyRequests.close()
for request in burstyRequests {
<-burstyLimiter
print("request \(request) \(now)")
}
Running our program we see the first batch of requests handled once every ~200 milliseconds as desired.
For the second batch of requests we serve the first 3 immediately because of the burstable rate limiting, then serve the remaining 2 with ~200ms delays each.
###Output
request 1 37221046
request 2 37221251
request 3 37221453
request 4 37221658
request 5 37221860
request 1 37221863
request 2 37221864
request 3 37221865
request 4 37222064
request 5 37222265
In this example our state will be owned by a single
goroutine. This will guarantee that the data is never
corrupted with concurrent access. In order to read or
write that state, other goroutines will send messages
to the owning goroutine and receive corresponding
replies. These ReadOperation
and WriteOperation
struct
s
encapsulate those requests and a way for the owning
goroutine to respond.
struct ReadOperation {
let key: Int
let responses: Channel<Int>
}
struct WriteOperation {
let key: Int
let value: Int
let responses: Channel<Bool>
}
We'll count how many operations we perform.
var operations = 0
The reads
and writes
channels will be used by
other goroutines to issue read and write requests,
respectively.
let reads = Channel<ReadOperation>()
let writes = Channel<WriteOperation>()
Here is the goroutine that owns the state
, which
is a dictionary private
to the stateful goroutine. This goroutine repeatedly
selects on the reads
and writes
channels,
responding to requests as they arrive. A response
is executed by first performing the requested
operation and then sending a value on the response
channel responses
to indicate success (and the desired
value in the case of reads
).
go {
var state: [Int: Int] = [:]
while true {
select { when in
when.receiveFrom(reads) { read in
read.responses <- state[read.key] ?? 0
}
when.receiveFrom(writes) { write in
state[write.key] = write.value
write.responses <- true
}
}
}
}
This starts 100 goroutines to issue reads to the
state-owning goroutine via the reads
channel.
Each read requires constructing a ReadOperation
, sending
it over the reads
channel, and then receiving the
result over the provided responses
channel.
for _ in 0 ..< 100 {
go {
while true {
let read = ReadOperation(
key: Int(arc4random_uniform(5)),
responses: Channel<Int>()
)
reads <- read
<-read.responses
operations++
}
}
}
We start 10 writes as well, using a similar approach.
for _ in 0 ..< 10 {
go {
while true {
let write = WriteOperation(
key: Int(arc4random_uniform(5)),
value: Int(arc4random_uniform(100)),
responses: Channel<Bool>()
)
writes <- write
<-write.responses
operations++
}
}
}
Let the goroutines work for a second.
nap(1 * second)
Finally, capture and report the operations
count.
print("operations: \(operations)")
###Output
operations: 55798
func whisper(left: ReceivingChannel<Int>, _ right: SendingChannel<Int>) {
left <- 1 + !<-right
}
let n = 1000
let leftmost = Channel<Int>()
var right = leftmost
var left = leftmost
for _ in 0 ..< n {
right = Channel<Int>()
go(whisper(left.receivingChannel, right.sendingChannel))
left = right
}
go {
right <- 1
}
print(!<-leftmost)
###Output
1001
final class Ball { var hits: Int = 0 }
func player(name: String, table: Channel<Ball>) {
while true {
let ball = !<-table
ball.hits++
print("\(name) \(ball.hits)")
nap(100 * millisecond)
table <- ball
}
}
let table = Channel<Ball>()
go(player("ping", table: table))
go(player("pong", table: table))
table <- Ball()
nap(1 * second)
<-table
###Output
ping 1
pong 2
ping 3
pong 4
ping 5
pong 6
ping 7
pong 8
ping 9
pong 10
ping 11
var channelA: Channel<String>? = Channel<String>()
var channelB: Channel<String>? = Channel<String>()
if arc4random_uniform(2) == 0 {
channelA = nil
print("disabled channel a")
} else {
channelB = nil
print("disabled channel b")
}
go(channelA <- "a")
go(channelB <- "b")
select { when in
when.receiveFrom(channelA) { value in
print("received \(value) from channel a")
}
when.receiveFrom(channelB) { value in
print("received \(value) from channel b")
}
}
###Output
disabled channel b
received a from channel a
func fibonacci(channel: Channel<Int>, quit: Channel<Void>) {
var x = 0
var y = 1
var done = false
while !done {
select { when in
when.send(x, to: channel) {
x = y
y = x + y
}
when.receiveFrom(quit) { _ in
print("quit")
done = true
}
}
}
}
let channel = Channel<Int>()
let quit = Channel<Void>()
go {
for _ in 0 ..< 10 {
print(!<-channel)
}
quit <- Void()
}
fibonacci(channel, quit: quit)
###Output
0
1
2
4
8
16
32
64
128
256
let tick = Ticker(period: 100 * millisecond).channel
let boom = Timer(deadline: now + 500 * millisecond).channel
var done = false
while !done {
select { when in
when.receiveFrom(tick) { _ in
print("tick")
}
when.receiveFrom(boom) { _ in
print("BOOM!")
done = true
}
when.otherwise {
print(" .")
nap(50 * millisecond)
}
}
}
###Output
.
.
tick
.
.
tick
.
.
tick
.
.
tick
.
BOOM!
func flipCoin(result: FallibleChannel<String>) {
struct Error : ErrorType, CustomStringConvertible { let description: String }
if arc4random_uniform(2) == 0 {
result <- "Success"
} else {
result <- Error(description: "Something went wrong.")
}
}
let results = FallibleChannel<String>()
var done = false
go(flipCoin(results))
while !done {
do {
let value = try !<-results
print(value)
done = true
} catch {
print("\(error) Retrying...")
go(flipCoin(results))
}
}
###Output
Something went wrong. Retrying...
Something went wrong. Retrying...
Something went wrong. Retrying...
Something went wrong. Retrying...
Something went wrong. Retrying...
Success
struct Error : ErrorType, CustomStringConvertible { let description: String }
func flipCoin(result: FallibleChannel<String>) {
if arc4random_uniform(2) == 0 {
result <- "Success"
} else {
result <- Error(description: "Something went wrong")
}
}
let results = FallibleChannel<String>()
go(flipCoin(results))
select { when in
when.receiveFrom(results) { result in
result.success { value in
print(value)
}
result.failure { error in
print(error)
}
}
}
###Output
Success
or
Something went wrong
SwiftGo is released under the MIT license. See LICENSE for details.