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Clarify the layering options
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julik committed May 21, 2013
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Expand Up @@ -25,9 +25,17 @@ with multiple frames layered on top of each other. Layering uses alpha masking,

It's also majorly useful for extracting textures from big camera moves - like flyovers, aerial shots or drive shots.

The layering setting defines the stacking order of the projected patches. In general, you layer *back to front* (the default) if your camera is moving *forward*, and
you layer *front to back* if your camera is moving *backwards* through the framerange. This helps because the projected patches with higher definition images will end
up on top of the layer stack.
The layering setting defines the stacking order of the projected patches. Basically, you should aim to always have the
highest-resolution patches on top of the rest. Since the textures are going to be layered along the framerange, there is
a choice to be made in terms of layering.

* **back to front** - if your camera flies _toward_ the subject or zooms _in_. The frames with higher numbers will end
up on top.
* **front to back** - if your camera flies _away_ from the subject or zooms _out_. Frames at the beginning of
the sequence will end up on top.

For example: a camera zooming into a window of a skyscraper should definitely layer **back to front.**


For example, if you use a long pan and crete a ProjectionAlley of it onto a sphere, you can easily get this kind of texture:

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